CompuServe Thread

#Uncertainty Principle

6 messages in this thread
#152347From: Ed KellermanFeb 10, 1995 7:24 PM
In the new world of scripts you may encounter a variation of Heisenberg's Uncertainty Principle. It all starts when you use a few script commands to slide the keys for an object. No problem, that works fine. Later, however, if you use the Key Info Dialog Box to change a few values, and to check others, the results may be unexpected. And, undoing the changes, does not restore the animation. What happened? One of your keys slid into a negative time. You checked its value. Even though you didn't change it, 3ds thinks you just entered an illegal time (how else could it have gotten there?!), and fixes it for you.
#152386From: John EllisFeb 11, 1995 12:26 AM
What it sounds like, is that keys have pushed past the point you specified for your end frame. Interestingly enough, if you set total frames to a higher value, it will allow you to see where the key ended up. I never quite understood why this is allowed to happen but it does and that's the way you can at least see what happened to that key. As a matter of fact those hidden keys can affect you your animation behaves to what you think is you last keyframe. Curiously enough I've never heard any comments about it, except now yours. Maybe other people don't slide their keys around like we do. <g>
#152447From: Ed KellermanFeb 11, 1995 3:49 PM
<What it sounds like, is that keys have pushed past the point you specified for your end frame.> Actually, I was referring to sliding "before" frame 0. The other case of sliding past the end frame can have a result just as interesting. If you double the key times (use the KeyScale script) over and over, you'll move the keys that have positive times, way beyond the maximum number of frames allowed. If you continue doubling they will eventually go from a very large positive time to a negative time. <Maybe other people don't slide their keys around like we do. <g>> This all your fault <g>
#152494From: John EllisFeb 11, 1995 9:48 PM
Ed, >> Actually, I was referring to sliding "before" frame 0. << I've not done that, didn't even know it was possible. >> double the key times (use the Keyscale script) over and over, you'll move the keys that have positive times… into a negative time. << I think that's called Quantum Keyframing. <g> Never before attempted, but then the means to do so have not been practically available. Pushing them into the Black Hole at the end of the Keyframe Slider Bar I've done, but not intentionally. <G>
#152539From: Ed KellermanFeb 12, 1995 3:18 AM
<>> double the key times (use the Keyscale script) over and over, you'll move the keys that have positive times… into a negative time. << <means to do so have not been practically available. > Since the scripts are IPAS's then other IPAS routines can also do it. But, it's just a curiosity, not a problem. By now you must know that I look for hidden "features". I had to double the times quite a few times to get there. I was hoping to find a way (legal or illegal) to delete all keys on the last 100 frames of a 200 frame animation with about 1000 objects. I ws hoping the keys would dissapear at some point. (There are several useful "bugs" in AniPro).
#152548From: John EllisFeb 12, 1995 6:51 AM
Ed, >>> means to do so have not been practically available. <<< >> Since the scripts are IPAS's then other IPAS routines can also do it. << By that I meant that this "feature" was available to all, as with Scripts. It was meant tonque-in-cheek because I did not think of this as something someone would intentionally want to do, even though I found it interesting that you had discovered it. I approach writing with a sense of humor. But sometimes its so blatant that its not funny, so I'm trying to tone it down. Of course then I run the risk that people won't get it, which is apparently what happened here. 🙂 >> By now you must know that I look for hidden "features"… << Yes I do and I find your approach very interesting. I look for "hidden features" as well but not in quite the same way; it usually happens as a matter of course rather than as the result of a directed effort. John