#Bump map for muscles
5 messages in this thread
Try using a bump map for the torso muscles — like Martin Foster's HEROs.
There's an image somewhere over in ASHOWCASE, or check out his chapter in the
3DS Special Effects book from New Riders.
Dave
>> Try using a bump map for the torso muscles — like Martin Foster's HEROs.
There's an image somewhere over in ASHOWCASE <<
I have DISPLACE as well. Do you think this is a viable solution?
-James Franssen
Displace won't work if you're going to use SKIN. The project that Martin
Foster (70303,456) did used skin and bump maps. I'd suggest looking for the
image — it's very nice, or, if you have the 3DS Siggraph '94 video, they are
all in it, and animated.
Dave
>>Displace won't work if you're going to use SKIN.
Actually, I may be mistaken on this — I was going to give it a try, but have
gotten side-tracked. Have you tried it? I'd like to hear what you find….
Dave
I found that using Smooth after a Boolean operation did not result in a mesh
that was smooth if I had a default or plastic material on the mesh, but that by
assigning a texture map to the mesh it looked VERY smooth.