#Need Help for a friend..
6 messages in this thread
CC: Compuserve 3DS Forum
Jonas,
These are 2 questions that a friend of mine needed an answer for. He
does'nt have a modem at this time but I was telling him that 'Asoft' forum is
worth the price of one itself. If someone could help with this I would
appriciate it … 🙂
Brendan G.
Hi, there are a couple of problems I have run into using 3DS rel. 3.0 I hope
someone can help me with.
#1 concerning using alpha channels in video post to composite imagery:
When I generate the alpha channel by saving a 32 bit targa file in Adobe
Photoshop 2.51 for windows and then using Queue alpha channel to composite the
images I find that the image seems to rip or be offset at the edges on one side
when I render the images.
When I generate the alpha channel in 3DS I dont run into this problem, is
there some differance between the way these two applications save this
information and is there some way to correct this?
#2 concerning the creation of shadow maps in scene:
I have a scene inwhich there is a lighting effect of a self illuminated sign
that casts a slightly larger shadow map of itself on a wall. In order to
create both the glow of the sign and and the shadow of the sign on the wall I
have created an object which rests slightly behind the face of the sign that
utilizes an opacity map to create a glow around the sign while allowing the
building behind to show through. This object is shaped so as to cast a
shadow map on the building while still allowing the building to show through, a
rectangular spot light being used to generate the shadow map. I noticed that
when I merged this project with an airplane taking off behind the building it
wreaked havoc on all the shadow maps of the signs in the scene. The airplane
while it was in the camera view and only while it was in the camera turned off
the shadow maps in the scene at specific frames of the animation I was working
on. This effect was repeatable at a specific frame of the animation and when
I moved the camera and the keys of the airplane the effect would shift to
other frames in the animation. I excluded the airplane from the lights that
I used to cast the shadow maps on the building and excluded the lights
illuminating the airplane from the building and still ran into the same
problem. I could only rectify problem by eliminating the airplane entirely
from the scene atwhich point everything behaved as it should. I generated the
the two scenes, one of the airplane and the other of the building and signage
as separate projects and then merged them and I wonder if the problem lies
therein.
Thanks,
John
Hi Brendan,
<< When I generate the alpha channel by saving a 32 bit targa file in Adobe
Photoshop 2.51 for windows and then using Queue alpha channel to composite the
images I find that the image seems to rip or be offset at the edges on one side
when I render the images. When I generate the alpha channel in 3DS I dont run
into this problem >>
I don't have Photoshop. Maybe their tech support people know the answer or one
of our forum members would like to add their experiences…
<< #2 concerning the creation of shadow maps in scene:
I noticed that when I merged this project with an airplane taking off behind
the building it wreaked havoc on all the shadow maps of the signs in the scene.
The airplane while it was in the camera view and only while it was in the
camera turned off the shadow maps in the scene at specific frames of the
animation I was working on. >>
I'n not sure on what havoc you are seeing but you may want to review Local
Shadow Control on pg 7-160 of the 3DS Ref. Manual. One quick test is to bump up
your Map Size (pg 7-162).. Please elaborate on your havoc so we can do better
at diagnosing your symptom.
jonas[adesk]
Jonas,
Just to tell you I had exactly the same problem with a TGA file I edited in
Photoshop adding some text. This happened 4 months ago
Afterward the file had shifted one or two lines in the fade composition.
Christophe
Jonas,
Thanks for the quick response, I'll tell my friend to experiment as
you outlined and if he still has a problem I'll have him clarify the problem he
is experiencing. It is difficult to 'pass on' a msg of this nature and have it
come out clear.
Brendan G.
For your shadow problem, try setting (or adding if it's not listed) the
SHADOW-BIAS-ABSOLUTE setting to ON in 3DS.SET – ie add to be a line reading:
SHADOW-BIAS-ABSOLUTE = ON
You may need to readjust the bias of your lights, but this keeps the shadow
bias from being computed relative to the scene size, which may be your problem.
Dave
Dave,
Thanks for the idea. I'll have John give it a try later today.
Brendan