CompuServe Thread

Particles Away!

8 messages in this thread
#153382From: John EllisFeb 15, 1995 4:13 PM
Hey Ed, I'm messing around with BlownAway, and I noticed that the image renders at 100 x 100 and I wanted to change the size. I put in 640×480 and got a Dimension line error for line 85. I raised the value in the loop to 480 and that didn't work. So I went back and just tried to increase the value to 200 and that didn't work, then I tried increase the Area/2500 and that didn't work, so what am I missing here, hmmm? John
#153427From: Ed KellermanFeb 15, 1995 8:55 PM
<Hey Ed, I'm messing around with BlownAway, and I noticed that the image renders at 100 x 100 and I wanted to change the size. I put in 640×480 and got a Dimension line error for line 85. I raised the value in the loop to 480 and that didn't work. So I went back and just tried to increase the value to 200 and that didn't work, then I tried increase the Area/2500 and that didn't work, so what am I missing here, hmmm? John> ———————————— I'm glad someone is using the TSE sample scripts! When testing that script I encountered a similar problem, but that was with TSE beta-code. I'll take a close look after Friday (I got an extension on the deadline for my article until Friday at 11 AM). But, the script still uses the "workaround" code I added at the time. It simply ignores black pixels. See if it works if you make more of the pixels black. I just read your e-mail. Thanks for testing KeyScale! Sounds like its ready to be uploaded. Ed K
#153442From: John EllisFeb 15, 1995 10:00 PM
Hi Ed, I'll see what I can do with changing the number of pixels. This is no rush but of much interest. As for KeyScale, well that's a masterpiece! For those of you who don't know about KeyScale, I think its one of the most significant scripts for the Keyframer to date. It allows you to select, (thanks to Ed's effort) several objects (nodes in Script parlance) and move their starting and ending keyframe positions. For instance you have a logo flying in with several other objects which are attached but also have their own keyframes. The starting time for the logo is say frame 120 and ends at 200. However, after preveiwing it you conclude that it starts 30 frames too late. Well you can shift the whole sequence by just selecting the parent and children in the dialog box and giving it a value of .25, and all the keys now start at 80! Wow what a time saver! For those of you who like to move around the timing of individual or group objects this is an amazingly useful bit of code, so that you can get things happening at just the right time without a herculean effort of moving keys around. The more complex your animations the more you're going to love it! I get lost in the keyframer with moving more than 5 objects starting and ending times, and it can get really messy with hierarchically linked objects. KeyScale is the answer! He's also included an offset so that you can shift the sequence of keys and then increment them by whatever number of keys you wish. This script is a _must_ have! I hope Ed gets a chance to upload it soon. Another possibility is that instead of sliding the sequence by a percentage value you could just use the offset. So either way its very flexible. I've tested it and given my feedback but there may be some refinements you would like to see implemented. If so I'm sure Ed would welcome them. But as it stands, I think you'll find it extraordinarily useful! Thanks Ed, its really neat! John
#153484From: Ed KellermanFeb 16, 1995 12:40 AM
<For those of you who don't know about KeyScale, I think its one of the most significant scripts for the Keyframer to date> Gee thanks John! I went to check it before uploading it, and before I knew it I have spent the time since the last message adding comments to explain the code better and adding scripting tips. I am going back to finish it now. I've seen your e-mail, and as you suggest, I'll wait until this is all done. Ed K
#154397From: Martin Doudoroff/KUBFeb 20, 1995 11:24 AM
Ed– If you do fix the BLOWAWAY script so that it works at other resolutions, please upload it here! It really is a kick-*** script, and it shows a truly unique application for an IXP! Martin
#154416From: Ed KellermanFeb 20, 1995 1:57 PM
<If you do fix the BLOWAWAY script so that it works at other resolutions, please upload it here! It really is a kick-*** script> If? I'm almost done with what I was doing, and starting to get back to what I really like. Playing with scripts. I uploaded two more TSE sample animations yesterday. Descriptions attached. Let me know your opinion. You know that I set my direction based on the feedback I get (and wouldn't have learned to use cameras if you hadn't given me feedback about it. Remember <g>. Negative feedback IS more useful, but in that case use E-mail <g>. That reminds me. Remember the animation (5 blocks and water) for which you did the camera motion? What are the two rectangles (one is yellow and I think the other one is green) in the camera port. They just about fill the view. (I want to learn 3ds ASAP! <g>). Ed K ——————————————————————- 2SPH15.ZIP Size = 671611 95-02-20 Title: TSE Feeding Frenzy. By Ed K. KELLERMAN PXP SCRIPT EXTENSION TSE PARTICLE SYSTEM ANIPRO 1024×768 FLC A mistake I made in a PXP script (for The Script Extension) gets the credit for this animation, a work as photorealistic as one of Picasso's. While watching 3DS render refinement after refinement, I remembered my frustrations modifying "wet" oil paintings. Computer artists will love scripting! Now, they can even have a record of what they did! AniPro was used to adjust colors, and to add text and frame (interesting scrollwork created by repeated application of Emboss ink). TSE is available from Schreiber Instruments. Ed Kellerman —————————————————————— 2SPH13.ZIP 480464 773432 95-02-20 Title: TSE Charcoals. By Ed K. KELLERMAN PXP SCRIPT EXTENSION TSE PARTICLE SYSTEM ANIPRO 1024×768 FLC A 9-frame grey-on-black animation for the artistically inclined. You'll never use this type of animation to make a profit. But that's not all you use 3ds and Animator for, is it? Created with The Script Extension (PXP module). "Charchoal" grays created in AniPro with "Flic/Effects…/Grays only" TSE is available from Schreiber Instruments. Ed Kellerman ——————————————————————
#154904From: Martin Doudoroff/KUBFeb 22, 1995 9:25 AM
>> I'm almost done with what I was doing, and starting to get back to what >> I really like. Playing with scripts. I uploaded two more TSE sample >> animations yesterday. Descriptions attached. Let me know your >> opinion. Will do. I'm looking forward to seeing them. (I'll download them now, in fact.) >> That reminds me. Remember the animation (5 blocks and water) for which >> you did the camera motion? What are the two rectangles (one is yellow >> and I think the other one is green) in the camera port. I believe you are referring to the "safe frame". You can turn them on and off with the option under the View drop-down in the 3D Editor or Keyframer. The inside rectangle is supposed to represent the space in the view which is safe for placing titles and content which requires legibility. The outside rectangle is supposed to represent the boundaries of the image. Actually, they're extremely arbitrary, but they do help in composing the image. (The safe frame is analogous to the ground glass in a camera viewfinder.) Martin
#155001From: Ed KellermanFeb 22, 1995 6:01 PM
<I believe you are referring to the "safe frame"> Thanks