#Opinions on Media 100?
2 messages in this thread
Matt:
Thanks for your reply.
>>If you'd like literature or the name of a dealer in your area to arrange a
demo, just send me a request via email.<<
I already have the literature and I will be getting a demo of the system soon
from the dealer I'm talking to. Thanks anyway. I am still waiting for the 2.0
demo tape. Any idea when it will be finished?
The system I'm interested in is the fully decked-out version, with all the
bells and whistles, i.e. all the options offered, including component, etc. The
Media 100 and the VideoCube are the two systems that my preliminary research
showed to be the best systems for my needs. (The dealer I'm talking to sells
both.) Can you give me any comparison from your perspective between the two
systems' strengths and weaknesses?
Thanks.
David
David,
The new promotional video was just completed (2/6) in NTSC and should be ready
in PAL on 2/17. I'd expect them to go out soon.
As far as Media 100 vs. VideoCube, I've never used a 'Cube myself but I've
heard from users that both systems are very easy to use. Media 100's picture
quality is generally described as much better than the 'Cube. The 'Cube's
pictures are generally described as high quality but very "soft". The 'Cube
has real-time effects and Media 100 must render all effects, although many of
the common ones (dissolve, wipes, iris) are hardware accelerated at 4x
real-time. Media 100 has field-interpolated motion effects which are hardware
accelerated. Media 100 is an open system… you buy whatever disk
drives/memory/monitors you like, can find on sale, etc. as long as they meet
our minimum performance requirements. The 'Cube is a more proprietary
solution. As far as pricing goes, at the top end Media 100 is very similar to
a 'Cube. Additionally, I think you'll find that our Media 100 technical
support staff is second to none.
Perhaps one of our marketing people will jump in with a more nuts & bolts
comparison… Patrick?
/Matt
—
Matt Kingman
Media 100 Engineering
Data Translation Inc.