#Hello Cyberspace
3 messages in this thread
I'm with Autodesk Multimedia, and here's my take…
<<Currently, I am an 3DS animator/production manager for Nabisco's
Computer Based Training department. We are looking at using VR in
the future for CBT. We consider it an natural evolution of media
delivery.>>
Yes, I think you're looking at it the right way– an evolutionary
perspective is the healthiest one. In many ways, VR should be just
an extension of what you're already doing. Instead of pre-rendering
frames along a designated path, you're rendering on the fly and
allowing the user to choose the path.
<<The problem we are faced with is the choice of platform. I have
seen superscape on a pentium 90 perform to the level we will require
initially. As of yet, I have never seen Cyberspace. >>
Here's a few high points of the CDK- But, I'll leave the comparison
with Superscape up to you…
CDK Release 2 is a 32-bit Windows, C++ class library optimized for
simulation that supports multiple rendering solutions. It supports
the 3D Studio file format in a general implementation so that
geometry, textures, lighting models and animation data are all
read-in from the 3DS file binary. This means that the extensive
animation and lighting adjustments possible with 3DS, are all
translated effortlessly into the CDK. There are 3 pre-compiled
viewers that ship with the kit so that you load an arbitrary 3DS
file, turn-on the animation and navigate through it while it's
playing.
On the rendering solutions side, three SW renders are included;
Rendermorphics RL (which has was bought by none other than MS last
week), a WinG based renderer and HOOPS. Rendermorphics and HOOPS are
HW acceleratable.
Since, MS has endorsed C++ as the preferred development eniron. for
Windows, clearly there is a very good between the CDK, Windows and
the latest rendering technology. On the minus side, the CDK does not
give the user a cookbook framework for application development at a
simplified level- and C++ is probably not the easiest language to
learn (but, it is where the action is).
>>I'm with Autodesk Multimedia, and here's my take…<<
Thanks for the info Kevin! The 3DS file compatibilty sounds great,
but the developement enviroment scares me. We have established a CBT
production method that allows us to use non-skilled labor. I'm
afraid Cyberspace space would not lend itself to that same style of
production. I will definitely be looking into Cyberspace more
indepthly. Thanks Again!
Scott:
<< We have established a CBT production method that allows us to use
non-skilled labor. I'm afraid Cyberspace space would not lend itself to that
same style of production. >>
I believe your concern is valid in this area. The level of expertise required
could be a real issue.
I hope your successful with whatever development suits you best!
-Kevin