CompuServe Thread

#Hello Cyberspace

3 messages in this thread
#155903From: Kevin YuricaFeb 27, 1995 12:49 PM
I'm with Autodesk Multimedia, and here's my take… <<Currently, I am an 3DS animator/production manager for Nabisco's Computer Based Training department. We are looking at using VR in the future for CBT. We consider it an natural evolution of media delivery.>> Yes, I think you're looking at it the right way– an evolutionary perspective is the healthiest one. In many ways, VR should be just an extension of what you're already doing. Instead of pre-rendering frames along a designated path, you're rendering on the fly and allowing the user to choose the path. <<The problem we are faced with is the choice of platform. I have seen superscape on a pentium 90 perform to the level we will require initially. As of yet, I have never seen Cyberspace. >> Here's a few high points of the CDK- But, I'll leave the comparison with Superscape up to you… CDK Release 2 is a 32-bit Windows, C++ class library optimized for simulation that supports multiple rendering solutions. It supports the 3D Studio file format in a general implementation so that geometry, textures, lighting models and animation data are all read-in from the 3DS file binary. This means that the extensive animation and lighting adjustments possible with 3DS, are all translated effortlessly into the CDK. There are 3 pre-compiled viewers that ship with the kit so that you load an arbitrary 3DS file, turn-on the animation and navigate through it while it's playing. On the rendering solutions side, three SW renders are included; Rendermorphics RL (which has was bought by none other than MS last week), a WinG based renderer and HOOPS. Rendermorphics and HOOPS are HW acceleratable. Since, MS has endorsed C++ as the preferred development eniron. for Windows, clearly there is a very good between the CDK, Windows and the latest rendering technology. On the minus side, the CDK does not give the user a cookbook framework for application development at a simplified level- and C++ is probably not the easiest language to learn (but, it is where the action is).
#155975From: SCOTTFeb 27, 1995 6:03 PM
>>I'm with Autodesk Multimedia, and here's my take…<< Thanks for the info Kevin! The 3DS file compatibilty sounds great, but the developement enviroment scares me. We have established a CBT production method that allows us to use non-skilled labor. I'm afraid Cyberspace space would not lend itself to that same style of production. I will definitely be looking into Cyberspace more indepthly. Thanks Again!
#155980From: Kevin YuricaFeb 27, 1995 6:50 PM
Scott: << We have established a CBT production method that allows us to use non-skilled labor. I'm afraid Cyberspace space would not lend itself to that same style of production. >> I believe your concern is valid in this area. The level of expertise required could be a real issue. I hope your successful with whatever development suits you best! -Kevin