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· Audiophile
#It's only a Mirage
9 messages in this thread
That 64K limitation is only for the sample buffers being played. I'm led to
believe that it's just a 64K bank, and you can move stuff in or out of it
very easily.
I'm led to believe that you can move stuff in and out, but not all that
easily. Still, 64K is limiting if I want 16 voices each playing a
different sampled sound. I *might* be able to fit 4 different sampled
sounds, but not 16. A little disappointing. –>Steve Bennett
Have you heard the store demo for the IIGS? They're pumping a lot of
recorded time through that chip, with simultaneous graphic animation, so it
can't be _too_ hard to move stuff around. I agree that 64K is less than
one might optimally want, but GEEZ four years ago you could only fit 64K in
the whole MACHINE! And sorry, but how can one call that kind of audio
hardware "disappointing?". First came the Apple II, then the Atari, then
the C64, the Mac had the first sampling audio, then came the Amiga, and now
there's the IIGS which, (sorry, everybody) sounds orders of magnitude
better than anything else that's come before.
Actually (really picking nits here…) the first sampling audio *I* ever
heard was back in 1979 with a DAC board in a SWTPC 6800… The Mac was a
bit of a latecomer… <grin> –>Steve Bennett
Actually (really picking nits here…) the first sampling audio *I* ever
heard was back in 1979 with a DAC board in a SWTPC 6800… The Mac was a
bit of a latecomer… <grin> –>Steve Bennett
the "ease of moving things around" on the //GS is due to the "fill" mode.
this allows the software to essentially draw everything in wire-frame form
and the graphics chip changes colors as it goes along a scan line according
to the color of the line defining the edge of an object. i think that's a
real neat mode. i also like the 32 channels of sound, but i don't like the
cpu or the operating system or the price. also it would be better with
richer graphics modes (resolution/colors). –Scotty (amiga's still #1)
the "ease of moving things around" on the //GS is due to the "fill" mode.
this allows the software to essentially draw everything in wire-frame form
and the graphics chip changes colors as it goes along a scan line according
to the color of the line defining the edge of an object. i think that's a
real neat mode. i also like the 32 channels of sound, but i don't like the
cpu or the operating system or the price. also it would be better with
richer graphics modes (resolution/colors). –Scotty (amiga's still #1)
Have you heard the store demo for the IIGS? They're pumping a lot of
recorded time through that chip, with simultaneous graphic animation, so it
can't be _too_ hard to move stuff around. I agree that 64K is less than
one might optimally want, but GEEZ four years ago you could only fit 64K in
the whole MACHINE! And sorry, but how can one call that kind of audio
hardware "disappointing?". First came the Apple II, then the Atari, then
the C64, the Mac had the first sampling audio, then came the Amiga, and now
there's the IIGS which, (sorry, everybody) sounds orders of magnitude
better than anything else that's come before.
I'm led to believe that you can move stuff in and out, but not all that
easily. Still, 64K is limiting if I want 16 voices each playing a
different sampled sound. I *might* be able to fit 4 different sampled
sounds, but not 16. A little disappointing. –>Steve Bennett