CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (244 messages)

From: James Tichenor Autodesk Software Forum · OpSys/Networks December 19, 1993 1:56 PM
Thanks Greg, Maybe in the new year, we'll be able to "do some bidness"… James
#72462 Let's talk theory… Message #72479
From: James Tichenor Autodesk Software Forum · Take 5 December 19, 1993 1:56 PM
Hello Phil, Yeah, I've got a lot on my mind… You're suggestions of learning away from the desk are right on the money. I myself have worked in various positions in film. Have played music for a few years. My biggest weakness is a lack of traditional art skills (the…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 19, 1993 1:56 PM
Hello Don, Thanks for the indepth reply. It's hard to keep up with all this new, fangled technology, and produce good quality animations (takes time, eh?) AND have a personal life. You've saved me a few hours by describing this. I think I'm going to have to get some data…
#72414 #MAPS and MATERIALS? Message #72429
From: James Tichenor Autodesk Software Forum · Autodesk 3D Studio December 18, 1993 11:55 PM
Hey John, Yeah, you know what I was thinking. Absolutely. I have "mastered" the basics and I think I'm hitting a wall in my own talents as an artist, seperate from the computer. I really have never developed these skills properly. Put my at a computer, and I kick butt…
#72375 #MAPS and MATERIALS? Message #72428
From: James Tichenor Autodesk Software Forum · Autodesk 3D Studio December 18, 1993 11:55 PM
How would you create this? Actually scan a fingerprint, or draw one by hand. I guess the scan would be more realistic… You methods actually are very similar to how I would have thought to do these things. Maybe I'm just being to mind-complicated, thinking it's trickier than it is.…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 18, 1993 11:55 PM
Hey Greg, You got quite the setup there. And, the big question, Pyros Partnership? You own rig, or the family business? So theoretically I could buy one of these fancy DPS-PAR's from you, or a SVHS machine? Do you want to send a price quote for both (thinking canadian here),…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 18, 1993 11:55 PM
Ah ha! Well described, mate . Now it makes a lot more sense – and of course, it is logical. I don't know why I didn't think of good friend J. Peg. Hmmmm… James
Let's talk theory… Message #72365
From: James Tichenor Autodesk Software Forum · Take 5 December 18, 1993 1:01 PM
Hello All, Well, just started checking out the TAKE 5 part of the forum, and have something I'd like to talk about. I'm fairly new to computer animation. I've been working on 3DS for a couple years, but really know nothing past there. What I'm dying to find out about…
#MAPS and MATERIALS? Message #72358
From: James Tichenor Autodesk Software Forum · Autodesk 3D Studio December 18, 1993 12:27 PM
Hello! Well, I was thinking about the forum, my project, 3DS and computer animation last night. I just recieved the new issue of CGW – some neat stuff… I like the fact that they are concentrating more on animation and high end rendering than they were before. Anyway, I wonder…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 18, 1993 12:27 PM
Thanks muchos, Greg. So does Pyros sell hardware, as well as software? And while I'm writing, do you all sell the Yost group IPAS'? I think I want to pick up the BLUR one very soon… Thanks
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 18, 1993 12:27 PM
Hello Don, Thanks for the reply and "lesson". It's tough to shop for this kind of equipment if you aren't chrystal clear on what each format has to offer and lacks. So what do you think of the idea of rendering to SVHS and then dubbing the "rushes" to 3/4"…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 17, 1993 11:14 PM
Hey Merlin, Thanks very much for the detailed message. You got a GREAT deal on you deck – the cheapest SVHS decks I've found here in Vancouver have been at $5000. But I'm a die-hard Sony fan – literally grew up with it. I have my eye on a ANIMATION…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 17, 1993 11:14 PM
Hey John, Thanks for the detailed reply. You've given me a lot to think about and you're right, thinking of buying the "good" stuff now, no matter what the cost, is silly in this business – right, right. I just get excited. The DPS PAR sounds really interesting, from what…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 17, 1993 11:14 PM
Hey Greg, Well, I wouldn't believe it if it had come from anyone else. REAL-TIME recording from a HARD DRIVE?? Okay, and you say it looks good? I think, for now, VHS is the way to go. I can't imagine anything I make being broadcast or played for anyone but……
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 17, 1993 12:12 PM
How do you mean? The SVHS looks better on first gen than the Umatic, but wears out quicker? What is camera acqisition? And please tell me about the Umatic. What does it go for? I have heard most of the bigger animation houses are doing it SP – is this…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 17, 1993 12:12 PM
Actually, John, he did mention the Digital SP, but I laughed quite loudly at that point and I guess he's not a stupid salesman. The thing is, I hate replacing equipment. I don't want to spend $3500-$4000 now, and then two years time, move to a higher level of animation,…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 17, 1993 12:12 PM
Hey Greg, So what is a DPS-PAR and pro-sumer non-single frame accurate SVHA desk? I don't know these and my eyes have glazed over for a moment – Another choice?! James
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 16, 1993 12:50 PM
Hello All, So I'm still on the track for frame-accurate VTRs and controllers. I have been talking to a few suppliers around here (Vancouver) and in Toronto. I'm confused and would love all your opinions on the subject. I was checking for prices for the different formats. One shop said…
#71569 New Beginner Message #71640
No problem, Ken. Anytime… James
Hey Gary, Welcome back! And thanks for the offer of taking my image in for repair – Jack actually pointed to the right button – change the texture map from PYRAMIDAL to SUMMED AREA… Thanks! James
Hey Jack,
This book sounds great! I should wouldn't mind getting some paper or e-mail once it's released. Or just info so I can get my local bookstore to order it for me… James
#71452 SHADOW casting quest Message #71476
Hi John, Hey, thanks for the help and the work at trying to recreate my problems. What a guy! But, as it turns out, the material I was using on the wall was a GOURAUD shade – gotta use that PHONG to get shadows! Oops.. Thanks again for all you…
Hello again, I just want to thank you all for helping me each day. To have this resource available at my beck and call is absolutely valuable. I hopefully am going to have something worth looking at by Feb, and at that point will make tapes available to anyone who's…
Hello Steven, All this book talk has got me wondering. I had ordered a book earlier in the year for 3DS and found it too easy. I'm looking for a book that gets away from procedures that are covered in the Tutorials and Ref Man. I was wondering whether your…
#71353 SHADOW casting quest Message #71425
Well, it was more than just the effect. It didn't make sense that the columns wouldn't cast shadows. And I hate cheating when I don't have to. The amount of work needed to set the cookie properly in relation to the columns would have been the same for just working…
#71330 Viper config Message #71424
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 14, 1993 1:56 PM
Hey Wade, Is your MATERIALS EDITOR set to the P9000 640×480 in the VIBCFG? And have you set up your viper.ini file to where 3DS can find it? James
#71320 SHADOW casting quest Message #71423
Hi Phillip, Well, as it turns out, the wall I was casting the light onto was made out of a GOURAUD material – shadows don't show themselves on this type of material. Ha. Pretty simple – I feel like a dolt . James
#71316 SHADOW casting quest Message #71422
Sorry, John, I've been posting only part of the story each time. It's not so much that the wall doesn't get lit – it does, if I move the light just a whit (?). It's that the shadows of the crossbeams won't fall on the wall – only the picture.…
Hey John, Ooops! Well, cyberspace can be a confusing place, especially when nobody has a face . Very sorry for the mistaken virtual identity! I wish I could describe this scene to you a little better… A spotlight shining through a glass material (??maybe this is a problem?? Nope) onto…
#71172 New Beginner Message #71194
Hey Ken, Welcome to the land of 3DS! I've often thought of getting my old high school involved with 3DS. I'd _love_ to see what the kids would come up with – probably blow me out of the water! 1st prob: In the KEYFRAMER, click on TRACK INFO and then…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 13, 1993 1:19 PM
Thanks for the congats, Carl, but I'm not out of the woods yet . OS/2 _could_ be a great thing, but it also creates great problems. I'm sure they're solvable, but since OS/2 is so flexable, there's a million areas to search and play with until you hit on the…
#71138 #Viper config Message #71184
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 13, 1993 1:19 PM
Hey Wade, I don't know what QEMM would do. I know 3DS has it's own memory management, so I doubt that memory conflicts is the problem (although I don't know enough about it to say for sure). Can you render using the VIPER drivers? What is your setting in the…
#71131 SHADOW casting quest Message #71183
No, the wall material does reflect blue – when I turn on the light's OVERSHOOT button, the whole wall ends up blue, but without the proper shadows… James
No, the wall isn't EXCLUDED. The material does reflect the bluw light because when I turn on the OVERSHOOT, the who wall is blue. But without that, only the picture gets bluw. And when I move the crossbeam, I do get a shadow on the picture, but still no light…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 12, 1993 4:55 PM
Oh yeah, it's the same chip (supposedly) as the 1522. Adaptec seems to think it should work fine, whereas IBM was a little doubtful. At one point they actually said they wouldn't support it, but then Adaptec came back and said that they had OS/2 working on their machines using…
Hey John, But I still can't get this to work. Let me open it up a bit. I have a scene where a blue light (nightlight) I shining through a window. The window has cross beams and I want the pattern of the beams to shine on a wall and…
#70991 OS/2 w/ 3DS 3 Message #71045
Good points. God, I don't know what to do. I want to win a million bucks, get a big ol' SGI unit and go crazy out in the woords somewhere. Damn OS/2 and PCs! James
So I was wondering about casting shadows in 3DS. I have a tube with the ends cut out. I have placed a blue light in the tube and placed the target ust inside the end. I then created a "wall" and placed it a few feet from the open end,…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 11, 1993 7:12 PM
Hey Bailey Well, I've had a different experience with OS/2 and that's weird, because our setups don't sound too different. The traps actuallt appear after a days work, whereas with you you get them shortly after starting. Weird. Also, I've been fighting to get my ADAPTEC 6360 SCSI board to…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 11, 1993 2:51 PM
Hey Bailey, Yeah, I have actually set my DPMI memory limit to 100MB, way about my 32meg limit, but yet it still runs out. Also, I'm noticing major swapping when doing somthing really big in 3DS, upto 25megs – this is OS/2 swapping, not 3DS. I think it's all just…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 10, 1993 1:13 PM
Hey Bailey, Well, after much fiddling and screwing around, I finally got it to work. As it turns out, it was rendering in the BG, just taking forever. When I flipped just to the desktop, things were faster. When I loaded MS WORD, things ground to a virtual stop. The…
#70576 #OS/2 w/ 3DS 3 Message #70674
That's too bad. I need someone else to be around for help! And also, it's fun helping others… But oh well, it's almost at the point where I'm thinking of the options: OS/2 – $150, a couple books $75, LD calling $10, CIS costs (for all the advice and messages)…
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 9, 1993 3:59 PM
Hello again, So I'm still having trouble rendering in the bg. I have reset 3DS to run VGA in MAIN-DISPLAY. I'm rendering to disk, so theoretically OS/2 shouldn't think it's any different from any other program. I'm at my wits end? What's the point of multi-tasking if the system won't…
#70524- #Viper config Message #70565
From: James Tichenor Autodesk Software Forum · OpSys/Networks December 9, 1993 11:23 AM
Hello Wade, I'll give it a shot… Is the only time the lockup happens? No problem rendering? And only when you do this specific procedure? What happens if you create a new material and apply a bump map? Does it still lock? You ran the 3ds VIBCFG program to set…
#70405 3DS w/OS2 Message #70414
#70399 OS/2 w/ 3DS 3 Message #70413
Yann, WELCOME TO OS/2!!!! Ha ha! You sound just like me! Exactly! I'm sorry to take such glee in anothers pain, but this is just so typical of OS/2. If you stick with it, you can decide if it's worth it. I had probs with both CD-ROM and Display. Try…
#70370 ILM Message #70412
Thanks for the info John. When it looks like we may be going ahead and buying this stuff, I'll drop you a line again about it, just to finalize and further question . James
#70344 #3DS w/OS2 Message #70365
Hey Tim,

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