#Viper config
5 messages in this thread
Hello Wade,
I'll give it a shot…
<<Problem: I go to Mat Ed, do a Get From, click to get a bump map cel, dialogue
window comes and and when I click to scroll down to get my file, I lockup. >>
Is the only time the lockup happens? No problem rendering? And only
when you do this specific procedure? What happens if you create a new
material and apply a bump map? Does it still lock? You ran the 3ds
VIBCFG program to set up the VIPER? I'm assuming you're using a
VLB… I wonder if it is a memory conflict. Why do you think the
trouble is the VIPER board. Are you specifically calling the board
when it locks? If this is the only time it locks up (when you're
accessing the harddisk) I'd think about that. Have you run 3DS without
the VIPER to see if that is the problem?
Get back to me with these points and we'll check it out further…
James
James, thanks for the response.
This is the only time it locks. Remember this is just when I've set the board
to 640×480 for the Mat Ed. Works fine in 320×200 so I've been able to use 3DS;
it'd just be nice to use a higher res. in Mat Ed.
I haven't run 3DS w/o Viper. I suspect mem conflicts because I don't
even have QEMM and I'm pretty sure that's status quo for most folks.
Currently the only way I can get 3DS to run is to rem out the
EMS386.sys from config.sys; I've used 3DS for a while but I'm brand
new at tracking down problems and configuring.
Hey Wade,
I don't know what QEMM would do. I know 3DS has it's own memory management, so
I doubt that memory conflicts is the problem (although I don't know enough
about it to say for sure).
Can you render using the VIPER drivers? What is your setting in the VIBCFG for
the materials editor? And remind me what VIPER board you are using…
James
Can render at 32bit or 8bit. I can use the MatEd at 320×200 just fine. I have
the 2M Viper. I haven't called anyone at Diamond yet so I'll do that.
Hey Wade,
Is your MATERIALS EDITOR set to the P9000 640×480 in the VIBCFG? And have you
set up your viper.ini file to where 3DS can find it?
James