This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (1,275 messages)
Hi Brent, > Thanks for the response. I wasn't expecting a flashy graphic interface, although it *would be* highly desireable to generate a quick w/f preview or something. Of course, I assume that would be displayable in the Keyframer after calculation, anyway ? The things I was most interested in…
The only thing I've seen is in the form of *.3DS files, John. BILL
Brent, It was good to hear you touch on the subject of IPAS upgrades, when 3DS NT comes out. I've been curious how 3rd party developers are going to handle that situation. RE: Dynamic Motion – I realize that you've uploaded a couple of example animations here, but honestly, I…
> Days, possibly . For instance, if your model *requires* 64MB, and you only have 16MB of physical RAM installed, the system will emulate RAM using hard disk space. Unfortunately, this is many, many times slower than working with *actual* DRAM. So, with a model that size requiring a 32MB…
> Have you tried (with or w/o welding) removing all smoothing groups, then Auto_smoothing with various angles ? Have you tried tessellating before or after the Boolean Op. ? Have you tried the Smooth.pxp routine that comes with Bones Pro ? BILL
Hi Mike,
> It really comes down to basically 2 things: 1) If you have an existing mesh, can't rebuild it using Skin techniques, and… 2) Need to animate it with seamless joints, skeltonally driven, FK or IK… …then Bones is the answer. However, if *all* of the joints don't have to…
Thanks Gary. BB
Bones Pro For Sale
Message #159768
BONES PRO FOR SALE ================== If any of you are about to buy Digimation's Bones Pro, I can save you some money. I only have one copy for sale, so please E-Mail me immediately for details. I will ship it COD. First come, first serve. Of course, it's original disk…
#159403-
#MeshPaint Ease
Message #159767
> Can it, by any chance, paint on a *Skin.axp* surface ? BTW, how's it going ? (..been away for awhile) BILL
Alec, > I've never seen/used ER, and I just found out about the new WI updates…..so, I really don't know. I agree about the lack of hardcopy manuals issue. I suppose their entire marketing philosophy is driven by the desire to keep pricing as low as possible, and at $50…
#Sounds Like A Good Deal
Message #155638
MGB> I'm not trying to sell anything, and have no affiliation with these people (Black Belt Systems) whatsoever. I just want to pass along this info, which is incredibly refreshing product/pricing news IMO: Black Belt Systems WinImages Products WinImages Release 3 is one of the most powerful image manipulation applications…
> Hmmm, I'm not sure if you're just putting me on or not , but that's a very interesting story either way. So that would be DEC developers then ? I'd never heard that before. I guess I wasn't deceiving myself in thinking that it seemed to be a superior…
Re:Don B./NT > Thanks for sharing that information. I have been curious about Don for some time. Having more experience using m/t OS's than DOS/Windows, I have very recently been fooling around with NT, and must say I like it. On a strictly personal level, I don't care for the…
> Yes. Please contact Michael Bassier. You can reach him here on CIS @ 100114,1717 BILL
own – that 3D Studio will be moving WIN NT. >> I am very pleased to have this "rumor" confirmed 'way in advance….a very good move. Much appreciated,
Thanks, Jonas. BILL
Hi Jonas, I've got a few questions, when you get a chance : 1) Although I never experienced this problem with Rel 3 on a 486, and otherwise 3DS and 40+ other app's run fine under DOS & Windows on a Pentium, for some reason playing some flics cause 3DS…
> He's Edwin Braun @ CIS 100114,2730, but I haven't heard from him in months, so I can't say anything further…..other than it *was* a good foundation for a very useful routine. Sorry. BILL
Oh, as you can see, they're *reading* the messages. BILL
> Amen. BILL
You're welcome. BILL
> Amazing. BILL
Hi Don, > You're absolutely right, of course….if you need it & can recover a ROI quickly, by all means – buy it. However, looking at the scenario a bit less short-sighted, EVEN IF one can easily justify a purchase today…..if a developer somehow creates/leaves a bad taste wrt inflated…
Hi Jim, I see from the response to your message in this thread, that more & more developers/distributors must seem to think that this *is* becoming an SGI-like platform or something. $800 for a Z-Buffer plug-in !! Unbelievable. That's incredible motivation to continue working on one's programming skills . BILL
> Seriously !? I just assumed they cost a few dollars. Geez, that's another reason to avoid them if possible. That probably does translate to $50-100 at the retail level. I'm shocked. BILL
Thanks, David. BB
Jonas, Is the benchmark Chevy file just the copper colored, beige interior, 936,558 byte mesh – with nothing else in the scene ? BILL
Hi Alan, > Thanks for the quick response. I remember the confusion over the 2 different Chevy files…thing is, the file I have archived as CHEVY.3ds renders in 45 sec., so I'm thinking that maybe I changed it from the original somehow ? This is an Intel MB, and I…
> You'd need to use a Gaussian Blur *.exe that could run from VP, or perhaps use the Scripting Extensions to program your own filtering routine. There may be some plug-ins such as Filter Factory that feature a GBlur, I don't know. BILL
> The near real-time shaded anim. preview feature of Digimation's Bones alone should make it the preferred choice. BILL
#Benchmarks
Message #149089
Hi Alan, How're you doing ? Hope everything's OK. I have a quick question if you don't mind. Having just installed a new P90 system, I was trying to recall the benchmarks done a while back. For the 57Chevy.3ds file from Viewpoint on the CD, I'm getting render times of…
Hi Martin, RE: >> Motion Capture…I was commenting from a lighter perspective, and of course if it made sense, I'd use digitizers, m/c, etc., if available. I was just wondering if any other folks who've done this for a while had some sort of negative/resentful feelings about all this semi-automated…
Aaron, I'm sorry to jump into this, but I have some pretty strong feelings regarding this issue, and some of your related statements listed below: > This sounds like sour grapes on your part, and *nothing* to do with the issue at hand. There are many reasons why a s/w…
You're welcome, Connie. BILL
> What do you mean ? If you're saying that the geometry contains more detail than would ever be perceived in a typical viewing environment, then with 3D animation….it would be "too precise", and pointless. At any rate, I can relate to the problem you are describing, but I believe…
> With EYES ? And HANDS ? Michael, you've been working too hard….take a break! .
#148444-
#Puppeteer anyone?
Message #148688
Hi Martin,
#148424-
#To bone or not to bone..
Message #148687
Hi Connie, > Sure. A deformation would be a bend, stretch, squash, etc., on a *global* level (affecting the entire mesh), or on a *local* level using selection sets of vertices. Any modification of the geometry, other than *transformations* (move, rotate, etc.) could be considered a deformation of that geometry,…
Your question is long & complicated. But, by using path/shape refining, you can usually achieve the end detail that you desire. Also, you might try back-tracking the path at the end, then "pulling out" the detail you want in the Editor. For a simple example in making a bullet shape:…
> If you don't need to use Motion Capture, you're much better off with the IK in 3DS R4, and will save some money as well. BILL
Hi Constance, > Without commenting on which *deforms* better or is more flexible, Digimation's Bones includes a shaded preview in the dialog, and requires no morph target creation. BILL
Hi Jeffrey, > Well, I've only used 3 with 3DS: ATVista, Diamond Viper VLB, and my new Diamond Stealth 64 PCI. Although I'm still getting the kinks out of the new system, the Stealth 64 *seems* to be a very good choice for 3DS, other DOS app's, and Windows. There's…
> He**, even more…….*on paper* . Unfortunately, that paper doesn't help much when trying to produce work! BILL
> I just sold *my soul* for mine, and most everything not tied down, since I have no granny . > Probably the best way to do that would be to use one of the BONES routines, create a human-like skeletonal structure, define parameters for how the human skeleton will…
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