CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (18 messages)

From: dennis coady Animation Vendor A Forum · Hash, Inc. January 18, 1995 11:25 AM
Hi, I was wondering. Does the current version of AM have a way of pulling up more than 2 views in the sculpt, Figure or Action module. It would be nice to have at least 3 views for modeling Side,Top and Dynamic-3d. Thanks EMK
#3160 #Background colors Message #3162
From: dennis coady Animation Vendor A Forum · Hash, Inc. January 13, 1995 4:13 PM
Steve, I agree that a set of new features would be more desirable than a visual perk, but on the other hand: I think you will find that a color preference, is a trivial task to implement in the Windows and Mac environment. Never the less I'm sure if you…
#Background colors Message #3081
From: dennis coady Animation Vendor A Forum · Hash, Inc. January 11, 1995 4:43 PM
Hi, I have a request for the next update of AM. This feature may already be slated for the AM release or maybe its already in the current version. Is it possible to change the background color in all of the modules to a different color other than black. A…
#2848 #OpenGL again Message #2865
From: dennis coady Animation Vendor A Forum · Hash, Inc. January 5, 1995 10:21 AM
Steve, The Gouraud shading idea sounds good. Does that basically mean that the AM renderer will be able to give a quick color preview of the animation (no raytracing, shadows, etc) or am I mistaken. Also I always see a Phong rendering option in other animation packages, are there any…
#OpenGL again Message #2834
From: dennis coady Animation Vendor A Forum · Hash, Inc. January 4, 1995 3:19 PM
I'm not sure if my last message was posted? My question focused on the fact the AM v3 will only take advantage of the OpenGL interface in its preview windows in the Sculpt module. The rendering will not use it because the renderings are patch based and not polygon based.…
#2718 Open GL Message #2743
From: dennis coady Animation Vendor A Forum · Hash, Inc. December 31, 1994 2:18 PM
Steve, If AM will not be able to take advantage of OpenGL rendering (except in sculpture previews), won't that provide a strong advantage for other vendors who support OpenGL rendering in their animation packages. Does Hash have any tricks up their sleeves that will allow them to compete with 3d-software…
#2730 #What is OpenGL Message #2741
From: dennis coady Animation Vendor A Forum · Hash, Inc. December 31, 1994 12:08 PM
Pawel, What specifically are you addressing when you say that the OpenGL only applies to preview rendering? EMK
#2649 #What is OpenGL Message #2657
From: dennis coady Animation Vendor A Forum · Hash, Inc. December 28, 1994 6:52 PM
The only company that I know of is Evans And Sutherland. They are developing one that will plug into the PCI slot. Maybe the boys at Hash could step in and give us some insight. EMK
#2641 #What is OpenGL Message #2645
From: dennis coady Animation Vendor A Forum · Hash, Inc. December 27, 1994 11:16 PM
Michael, Without getting into too much detail. OpenGL (Open Graphics Language) is a standard interface designed by Silicon Graphics. It is a composite of an abstracted API (Application Programming Interface) set of "routines" that employ high performance graphics algorithms for (3d and 2d rendering). An application can benefit from OpenGL…
#2632 #Open GL Message #2638
From: dennis coady Animation Vendor A Forum · Hash, Inc. December 27, 1994 7:40 PM
Steve, Thats great!! Do you have any kind of preliminary benchmarks on the OpenGL accelerators? Not necessarily hard numbers but more or less predicted performance in renderings? 4x, 10x, 100x ??? From speaking with some of your people at COMDEX Hash is slated to release the new version in Jan-Feb.…
OpenGL Message #2622
From: dennis coady Animation Vendor A Forum · Hash, Inc. December 26, 1994 9:29 PM
Hi, Does anyone know of a company that has or is working on a Hardware accelerator for OpenGL enabled applications? Also I am eagerly awaiting your next release of AM. What will the upgrade price be? I currently own a copy of Playmation with the 24bit render and decaler. If…
#OpenGL Message #2621
From: dennis coady Animation Vendor A Forum · Hash, Inc. December 26, 1994 9:20 PM
Hi, Does anyone know of a company that has or is working on a hardware accelerator for OpenGL applications that will run on WinNT? Thanks
#2489 3D Library needed Message #2620
From: dennis coady Animation Vendor A Forum · New Anim. Vendors December 26, 1994 9:19 PM
Ophir, I don't know the name of the library from Caligari's True Space animation package. But it does contain a realtime animation library that they have licensed from a company. If you contact them, they might be able to give you the name of the company. EMK
#Light Wave Message #2429
From: dennis coady Animation Vendor A Forum · Hash, Inc. December 13, 1994 10:58 PM
Adam, I went to see the so called new version of LightWave. In my opinion, it was "Light Years" from being finished. At comdex all ISV's put together a demo of whatever they can and usually over-estimate their current software capabilities. Light Wave's demo was pretty damm sad. I wouldn't…
From: dennis coady Animation Vendor A Forum · Hash, Inc. December 10, 1994 4:03 PM
Hi, I had visited your booth at Las Vegas (Comdex) and spoke with one of our software engineers. He mentioned a couple things that I wanted to verify: 1) In Jan-Feb. a new version of Anim. Master will be released that will run-on NT (Intel). In its native mode. 2)…
Hi, Is there any literature on converting your MFC APP to a DLL? I'm interested in creating a DLL comprised of different dialogs. Is there some kind of painless way of developing them as if they were in a regular app using the class wizard and app studio integration and…
#Upgrade To 3DS Message #83154
From: dennis coady Autodesk Software Forum · Autodesk 3D Studio February 11, 1994 4:50 PM
I currently own a copy of 3ds 1.10 and am currently reviewing upgrading to your new version R3. What would the price for a version upgrade?
Playmation Message #83147
From: dennis coady Autodesk Software Forum · Autodesk 3D Studio February 11, 1994 4:21 PM
Sorry to but in to your conversation but I happend to notice your message about Playmation. I currently have the PLAYMATION product with the 24 bit render and Decal editor. The 24-bit render module is a MUST! I have found it to generate very realistic renderings. The spline based modeler…