CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (252 messages)

#186830 Brad Carvey Message #186972
That would be 50 Alphas, although they are the not the new 300mhz one's but rather, the older 275's. Just goes to prove the theory that if the power is available, the user and the application will use it.
#186623 #Brad Carvey Message #186673
—>I remember the first time I heard anything about Amblin, they had 40 Amigas. They can replace those with one 300MHz Alpha.
#186125 Brad Carvey Message #186440
That is true. Many Amiga enthusiasts were distruat to discover that places like Amblin and Foundation were dumping their Amigas for PC's and Alphas. When shows like seaQuest and Babalyon 5 used Lightwave, many Amiga people thought that they used it because these shows liked using Amigas. Many of them…
#177357 #Siggraph PARTY!! Message #177524
Hey Alan! How's it going down there! I trust you will be at siggraph this year. Drop me a line to let me know what you've been up to lately. Take care, Greg
—>Ok, that's it! =:-) I have had just about enough of this "put ILM on a pedestal" stuff! ILM does some fantastic stuff, true. But let us not forget the other companies out their that don't have the bucks to force-feed themselves to the public: PDI, Rhythm and Hues, Blue…
#168969 #3D Studio & NT Message #169036
Hey Alan! I finally got my PC running CIS, so I'll hanging around here more often. I got your post about week or so ago about you comming up to this neck of the woods, did you get my post back? So how's going down there? Let me know what's…
#165933 Lightwave vs. 3DS Message #166733
Actually, we didn't build it wrong. The Voyager model is a second level metaform object. All of the ships detail is done without the help of maps. Maps only help to break up the surfaces and give additional detail as to bumps and surface irregularities. The model itself is closer…
#165506 #Lightwave vs. 3DS Message #165535
The Star Trek Voyager model dosen't look all that bad though….. GT (Sorry Alan, couldn't resist… ) -Competition keeps everyone on their toes….
#165523 #PC Mag article Message #165534
I haven't been around much latley, (freelance job eating ALL my time, including my planned trip to NAB….) antway, thought I would drop you a line to say hi. So who's it going? Wanted to thank you again for your hospitality upon my visit. Hope all's going well, and that…
#155969 PC PAR Wanted Message #156008
Hey thanks alot for the good post. I'm glad you like the work that we're doing, and it just goes to show that one dosen't need to spend tens of thousands of dollars to get that tens of thousands of dollars look.
#155728 #PC PAR Wanted Message #156006
I'm probably going to visit my sister in the next couple of weeks. Why don't you E-mqail me your home phone number and we'll try and hook up. I'll bring our demo reel with me that has oll of our Voyager stuff done for the pilot as well as our…
#155635 #PC PAR Wanted Message #155736
From: GREG TEEGARDEN Autodesk Multimedia Forum · Take 5/Want Ads February 26, 1995 12:21 PM
Re- stand in for motion control model, Actually, the CGI Voyager is being used more and more as the visual f/x supervisors discover that they can get quick results and more dramatic shots than would ever be possible with a model. The easiest way to spot the CGI Voyager is…
#155460 #PC PAR Wanted Message #155605
The Alpha machines are very fast. Interestingly enough though, my Pentium system is only *half* as fast as it when raytracing. I can render 70K + raytraced texture mapped polygons in about 4 min on a Pentium, while the alpha does it in just under 2 min. Such benchmarks make…
#155412 Voyager intro/system? Message #155604
—>All the particle systems stuff, like the gas wake and solar flares were done by Santa Barbara Studios as well, using Dynamation.
#102466 Lightwave on a Alpha Message #102538
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek February 25, 1995 2:14 AM
I'm thinking more along the waistline….. GT
From: GREG TEEGARDEN Autodesk Multimedia Forum · Take 5/Want Ads February 23, 1995 11:59 PM
The Voyager itself in the intro is a a combination of motion control model work as well as a full CGI mesh created at Amblin Imaging. Although all composited by SB Studios, the CGI Voyager was built and the elements rendered on PC based software at Amblin.
#153550 PC PAR Wanted Message #155377
From: GREG TEEGARDEN Autodesk Multimedia Forum · Take 5/Want Ads February 23, 1995 11:59 PM
The Voyager object is a second level Metaform. It's comprised of almost 300,000 polygons with over 200 seperate surfaces. It's seen in the first, 3rd, and final shots of the VOyager opener each week.
#Lightwave on a Alpha Message #102457
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek February 23, 1995 11:58 PM
–>John Gross: "More real test to come…." Grant Boucher: "More coming…." You guys spend too much time working together…. You're even beginning to sound alike. :^) Thanks! Keep On Toastin' Erik Flom – ELF Works 3D Construction Co.
#152196 #PC PAR Wanted Message #152389
From: GREG TEEGARDEN Autodesk Multimedia Forum · Take 5/Want Ads February 11, 1995 12:36 AM
Hey, nice hearing from you again Alan. I'm glad that you're obviously keeping yourself busy down there. I'm thinking of visiting my sister sometime soon. She lives in San Diego. Perhaps we could finally hook up. Talk to ya later. Greg
#152156 PC PAR Wanted Message #152388
From: GREG TEEGARDEN Autodesk Multimedia Forum · Take 5/Want Ads February 11, 1995 12:36 AM
Thanks for the kudos. Actually, the shot where the Voyager flies over the asteriod belt was the real model though. Metaform is a modeling tool in the PC and Alpha standalone versions of LightWave. It's been a while since I've used 3DS, so I'm not real framiliar with the smooth…
#152097 PC PAR Wanted Message #152387
From: GREG TEEGARDEN Autodesk Multimedia Forum · Take 5/Want Ads February 11, 1995 12:35 AM
Thanks, but we already have a maid…
#151986 #PC PAR Wanted Message #152084
Yep, they're using both. See my message to Alan for a more complete description of the shot which are ours.
#151946 #PC PAR Wanted Message #152083
Good to hear that the games are treating you so well. There is this game company upstairs from us called Naughty Dog, and they are using Alias Power Animator running on Indigo 2 Extremes to build 700 face polygon models! A little overkill IMHO, but hey, if money's no object…..…
#151640 #PC PAR Wanted Message #151885
Hey Alan! What's up out there! I'm still doing seaQuest, and it's as wacky as ever. We did however get ST Voyager as a client. We actually built a CG Voyager that is indistinguishable from the real model. So how's things down under in sunny San Diego? I'm looking for…
#PC PAR Wanted Message #151396
Anyone out there in the LA area have a PC PAR they want to unload? Having just purchased a Pentium system, I'm looking around to see if anyone has one for sale.
#95054 LightWave 3.5 Message #95334
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek November 19, 1994 2:30 PM
Thanks. GT
#LightWave 3.5 Message #95042
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek November 15, 1994 9:33 PM
Oooooh! Dueling banjos….. Greg Teegarden Amblin Imaging "It's hard to believe grown-ups have to listen to this in the evening"
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek August 22, 1994 10:40 PM
LightWave for NT will support the same 32 character extension line as the Amiga.
#87876 #Siggraph Stuff? Message #87956
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek August 13, 1994 1:24 AM
That's Payne, not payne. Or was it Pain? Dough!
#87808 SeaQuest DSV Message #87831
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek August 10, 1994 9:57 PM
Gee…. thanks for tip. I never would have thought of that one. Greg Teegarden – Amblin Imaging "It's hard to believe you work in the same building as I do."
#87779 #Lightwave-NT? Message #87785
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek August 10, 1994 12:45 AM
What's that new tool called? Meataform? How does it work???
#86211 TOASTER on IBM??? Message #86270
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek July 13, 1994 10:31 PM
ScreamerNet will run render on a 486 based system running Windows NT. You'll have to trust me that it's faster than an 040. GT
#86220 TOASTER on IBM??? Message #86269
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek July 13, 1994 10:31 PM
Called ScreamerNet John, look into it. GT
#86222 #TOASTER on IBM??? Message #86268
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek July 13, 1994 10:31 PM
It's only a rendering kernal, called ScreamerNet, and runs on any NT compatible CPU. It will be released with the standalone versions of LightWave and Modeler. A 486 running NT will able to render LightWave scene files. The only drawback is that you need alot of RAM for the NT…
#86186 #TOASTER on IBM??? Message #86207
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek July 12, 1994 9:50 PM
LightWave rendering on a standard 486/DX2 66 is considerably faster than an 040/33 Amiga based system. This is especially true for FPU intensive tasks, such as raytracing. GT
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek June 15, 1994 1:14 AM
Captain!!! GT
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek June 14, 1994 8:09 PM
Enough on your plate huh? Remember, just say no to garnish. GT
#84143 Raptor questions Message #84207
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek June 9, 1994 8:46 PM
My mom always told me, "if you can't say something nice…." GT
#84125 The World Message #84139
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek June 9, 1994 1:39 AM
And Leo's getting larger… GT
#84066 #Raptor questions Message #84135
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek June 9, 1994 12:45 AM
Nope, you didn't misunderstand my post. It is somewhat of a pain having to babysit the Raptors when we have image sequences, but we usally use the Toaster rendering farm if we have composite shots or other sequencial images as part of a scene. Our farm consists of over 40…
#83941 #Raptor questions Message #83965
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek June 7, 1994 2:51 AM
Any animation you try and render that has an animated texture, -i.e., image sequence, will lock up after 60 or so frames. Same for sequencial bkg images. For some reason, the ScreamerNet software dosen't like image sequences as part of a scene file. That does not mean that it will…
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek June 7, 1994 1:39 AM
Yeah well you know, this debate is still not over yet. Care to join? GT
#83791 Games & 3DS vs. LW3D Message #83794
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek June 4, 1994 1:21 PM
The reason it takes five steps, if it's really that many, is because it has too many options. Thats really it's only shortcomming. Trust me though, if I had a choice between the two, I would pick 3D Studio! GT "On the white meat side of the building."
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek June 4, 1994 1:21 PM
A "puplic forum"? Die-doo-know!!! One between your waist and your knees? GT
#83764 Games & 3DS vs. LW3D Message #83776
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek June 4, 1994 4:07 AM
I'd rather see it running on the Indy myself…. GT
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek June 4, 1994 4:07 AM
Hi Grant! Actually, Alias has a good animator module. It's problems arise from one having too many options and too much power for creating a scene. GT
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek June 4, 1994 4:07 AM
Grant, Don't you know you should never give number out like that on a puplic forum? Everybody call him at work, quick! GT
#82639 Modeler Extrude Message #82683
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek May 23, 1994 12:30 AM
Speak for yourself, I'm no grown-up… GT – Amblin Entertainment, er. Imaging -on the light-meat side of the building
#82485 #Amiga & SGI Message #82680
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek May 23, 1994 12:07 AM
You better start dialing…. GT
#82188 Amiga & SGI Message #82299
From: GREG TEEGARDEN Amiga Vendor Forum · NewTek May 18, 1994 1:43 AM
What do you want to know? GT
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