This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (10 messages)
#2.04 Upgrade Woes
Message #42843
I was recently given a long-unused A2500. It's essentially brand-new-in-the-box and has WB 1.3. I ordered a 2.04 upgrade, which came with a chip, some disks, and a British AmigaDOS 2 reference guide. No docs on installation. So I popped the case and looked around for the ROM. There it…
An important additional thing to remember is that some parts of a MM3D script just don't seem to matter. Zero, one, eleventy-jillion… the values are just ignored and MM3D will just write "0" or whatever on every output. Some values ARE preserved, yet still seem to be ignored. And some…
No Mickey was a program that was made by a fellow in San Diego ~~it was a modeler and aniomation program with an interface that was clearly spreadsheet-related. It was to be sold by… oh, what was that company down there that made transputer boards for the Mac? kb
In effect, this (animated spreadsheets) is what the never-released program MICKEY did/does. And a bit like Wavefront channel math. There is 1 Reply.
#3226-
Sketch! and Three-D
Message #3240
Yes, ModelMover has problems with some DXF files, not just ones from Sketch. My solution has been to do my own DXF translator hacks when I need them. Not entirely elegant, but very efficient.
#3125-
#Sketch! and Three-D
Message #3217
I have also experienced the same problem. A persusal of the Sketch!-generated DXF has shown it to be well-formed. kb There is 1 Reply.
#1565-
Objects out of Scripts?
Message #1593
The primitive objects are stored as resources of type 3DGF in the script. Objects read-in from files can also be stored this way, according to user preferences. The contents of a 3DGF resource are the same as a 3DGF file, header and all. The quadrics are tagged as "Private" chunks,…
#30222-
Mac 'tar'?
Message #30656
I have about the same gear. AU/X will not do it. Truly irritating. MachTen CAN do it, according to Tenon, but they were using an extra chunk of stuff from Dantz's Retrospect to make it work, so they were'nt distributing it when I asked. I was going to do some…
$60???! Heck, it's only $8 in LA.
#22105-
3DS to RIB Conversion
Message #22563
There are many ways to speed up point/polygon rendering in RenderMan, it's just that most people who write RIB stuff don't do the Right Things ~ partially due to the lack of many of the more esoteric RenderMan controls in model and scene conversion software. For example, it's still pretty…