CompuServe Thread

3DS to RIB Conversion

2 messages in this thread
#22563From: Kevin A. BjorkeAug 29, 1992 1:26 PM
There are many ways to speed up point/polygon rendering in RenderMan, it's just that most people who write RIB stuff don't do the Right Things ~ partially due to the lack of many of the more esoteric RenderMan controls in model and scene conversion software. For example, it's still pretty rare to see a RIB output unit that understands that shading rate is a primitive attribute, not a global scene attribute, or that polygons should be sperated into Polygons and GeneralPolygons — most commercial converters I've seen just spit out GPolys and take a performance hit, or spit out Polys and render things wrong. RIB conversions LOOKS easy on the surface — but high-performance conversion, like high-performance anything, requires a deeper understanding than most converter-writers seem to have.
#22569From: SyndesisAug 29, 1992 4:18 PM
Those are good tips; it sounds like you're experienced with this. At Syndesis, we rarely get requests to convert Renderman files. I think too many people think it's some kind of universal nice file format, like any other 3D object from other programs. I try to explain that it's more like PostScript and EPS. If you've got other tips or thoughts about this, I'd love to hear them. Someday, we may add a RIB-output converter to our line of translators, and we'd most probably work only with polygons.