CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (382 messages)

#196847 Patch modeler soon? Message #196988
From: Jeffrey Lerer Autodesk Multimedia Forum · IPAS Usage October 25, 1995 10:04 AM
> > AHHHHHHooooooooooooooo (:-0 Jeffrey
#196306 #Trained Eyes Message #196494
That's the thing about this guy. Way before high speed film, therefore he is the father of a whole world of strobe mechanisms. Naturally, his strobes got more complex and multi-synch timed and cameras and film more sophisticated, so he just kept venturing out further into obscure subject matter. I…
#195968 Trained Eyes Message #196287
From: Jeffrey Lerer Autodesk Multimedia Forum · Take 5/Want Ads October 20, 1995 10:50 AM
James, as much as Muybridge has given us the definitive bible on animals and people in motion, Edgerton is the next reasonable step. He spent his entire life studying stobe intervals, and synchronization to varying lens speeds. The result: Very finite analysis of particle flow, disturbance and apparant chaos. His…
#195808 A Software Joke Message #195910
ROFL laughing and laughing… ugh! so true. Jeffrey
howdy Jane… yes, and lost in projects. Anyway, with the .bat files, all your lost individual would have to do is download an uncompressed flc and the .bat… oh hell, you are right, you can lead a horse to water but they are very hard to drown. Just call them…
#195785 #Trained Eyes Message #195907
>techniques are blurring more and more< Right again, James! My entire studio is one big combine engine. Be it film, video or computer 2D/3D… I love moving information back and forth. However, I have to admit that the computer has held me captive more and more. As 3DS has gotten…
#195682 #Trained Eyes Message #195741
James, you are so right. After years of motion analysis, one actually starts living in a personal time warp. I know that after a long day of working out a few seconds of action I am clearly on some other plane. Here's a funny little moment that happened just the…
Hi Jane, PMJI… if i understand your question correctly, just go to the back of the tutorial manual for Ani-Pro and there is an extensive chapter on batch file scripts. All the user has to do is type the name of a batch file at the prompt and the FLC…
#194969 #PAR Restore problem Message #195582
Bob, I'm still using a Colorado 250 and can restore directly to the PAR no problem. As soon as the Jazz Drives are available I'm getting one (with 10Gigs). Been waiting for that breakthrough for a while.
Isaac, 3DS recognizes WACOM ArtZII as a mouse, no problem. But there is an interesting point: Many of us, after coming out of Windows, have to run WTEST (located in the Wacom subdirectory). This seems to reactivate the DOS driver, even though the driver is resident in memory. If I…
Peter, I had read a small article about SGI developers now working on some IPAS plug-ins for 3-DS. There was mention of a very high-end 3-D Paint routine with lots of very powerful features. Then, of course, the article disapeared. I'm curious to find out more about that routine and…
Kevin, I got wind of a new Plug-in coming down from SGI software programers, a very powerful 3-D Paint program. Do you know anything about this? Jeffrey
Jason
#191546 #EXPLODE IPAS Message #191566
From: Jeffrey Lerer Autodesk Multimedia Forum · IPAS Usage September 19, 1995 4:43 AM
Mark The multi-proc P6 looked hopeful. This news about multi-chip bugs is very destabilizing. If that does not get resolved then MAX will have to comply with ALPHA very quickly, or will suffer a tremendous disadvantage when the competition gets heated up. Were there specifics discussed regarding why P6 is…
From: Jeffrey Lerer Autodesk Multimedia Forum · Autodesk Animator September 18, 1995 8:23 AM
MAKE IT REAL… COMPARED TO WHAT (;-| jeffrey
#191266 Hollywood electricity Message #191290
Dave, I'll have a piece I've been working on done in about an other month. There are a number of examples of how i used skin/slice in conjunction with Plasma and Glow to get all sorts of elctricity and highly conductive surfaces (snap, crackle, pop -*- ouchie -*-. Will give…
From: Jeffrey Lerer Autodesk Multimedia Forum · Autodesk Animator September 17, 1995 6:48 AM
Well, Dave, Ani-Pro taken to optional bit-depth (even 16 but 24 would be sublime) would give us the 2-D added power to interface with 3-DS and/or simply have greater .PAL freedom when needed. Naturally, that would have meant that Ani-Pro users would all upgrade and newcomers would be more than…
#191034 #EXPLODE IPAS Message #191120
From: Jeffrey Lerer Autodesk Multimedia Forum · IPAS Usage September 16, 1995 10:03 AM
Mark – 4 walls do not a dungeon make. It only takes a computer and a lot of great software. Maybe I could rent a part of Alcatraz cheap. (probably catch a glimpse of Autodesk's shiny reflective building just over the bridge too. BTW, I have been having such great…
From: Jeffrey Lerer Autodesk Multimedia Forum · Autodesk Animator September 16, 1995 10:00 AM
Dave
#191000 #EXPLODE IPAS Message #191019
From: Jeffrey Lerer Autodesk Multimedia Forum · IPAS Usage September 15, 1995 3:17 PM
Mark, I'm holding myself back. Not going to look at Key Factory for another few weeks.
From: Jeffrey Lerer Autodesk Multimedia Forum · Autodesk Animator September 15, 1995 7:07 AM
Well, it is 0101. It seems as if the most principal issues for my application were not resolved. I work at video output resolution, therefore animators who require full-screen graphics intended for video output are going to have a difficult time of it. Even at 640×480 the software collapses. Just…
#190862 #EXPLODE IPAS Message #190956
From: Jeffrey Lerer Autodesk Multimedia Forum · IPAS Usage September 15, 1995 6:40 AM
thanks for the eval – i received the demo from shcreiber and have not played with it. I know I won't be ablt to *resist* Jeffrey
#190615 EXPLODE IPAS Message #190807
From: Jeffrey Lerer Autodesk Multimedia Forum · IPAS Usage September 14, 1995 8:22 AM
Hi Mark, PMJI – further to Kenvin's thoughts on explode and disintegrate: While it is true you can tesselate an object and get more complex explosion effects, you can also nest a series of dissimilar shapes and, based on the number tolerance, have a bizarre array of chunks o' thingies…
From: Jeffrey Lerer Autodesk Multimedia Forum · Autodesk Animator September 14, 1995 8:06 AM
Just received what I assume to be the Anim-Studio bug fix upgrade. However, the packaging order and cd-rom state that it is EXCHANGE AA Studio R1. Since it states R1, can you confirm that this is the bugfix version, since it seems odd that it would not be renamed something…
From: Jeffrey Lerer Autodesk Multimedia Forum · Autodesk Animator September 12, 1995 10:11 AM
Kim >>CFIG386 etc Spot on
#190160 Lightning how to? Message #190244
Matt, thought I might save you some time and frustration re: WinMorph. Since you're already running ER and WinFX, you've got a great POST platform. I really hope the programers can get ANim-Studio running well. Having a complete 2-D anim set-up is essential. Hav'n soooo much fun, right here on…
#190082 IPAS U DON'T need! Message #190111
From: Jeffrey Lerer Autodesk Multimedia Forum · Take 5/Want Ads September 10, 1995 7:03 AM
PMJI, Greg, but the 7 people just to decide on how to answer the phone and 1000's to change a light bulb is so true. Big huge budgets making films the say so little. Gad! Don't forget the teams of lawyers dedicated to making sure that nobody breaks confi/non-disclosure agreements.…
#190100 #Lightning how to? Message #190110
Matt, you are so right when you praise WinFx. An amazing program. However, stear clear of the WinMorph. Yicks is it buggy. All sorts of quirks and foibles, and delivers up unpleasant surprises in repeated sessions. Elastic Reality is the monster morpher of my choice. I laughed at your sentence…
#189962 Hollywood electricity Message #190109
Dave, I'm getting pretty good electric effects by combining sliced/skin very think gnarly wire shapes and well placed PLASMA cubes. If you reduce the Plasma Arcs to two and place the bounding box well you can get very good control of direction and size. In combination with the hide/unhide and…
From: Jeffrey Lerer Autodesk Multimedia Forum · Autodesk Animator September 10, 1995 6:38 AM
Kim, there is a readme file that comes with Ani-pro which has a brief refernece to configuring Pharlap. Check it out. Essentially, if you place yourself at the AniPro subdirectory prompt and type the following command CFIG386 ANI.EXE -MAXV 0 you will have reconfigured how Pharlap loads and made peace…
#188663 IPAS U DON'T need! Message #188855
From: Jeffrey Lerer Autodesk Multimedia Forum · Take 5/Want Ads September 3, 1995 6:43 AM
Geeez, if you are Dorothy and a figment of Anne Brown's imagination, then who is Gus Grubba whose name continually pops up on my montior when running certain .EXEs????
#188769 #IPAS U DON'T need! Message #188854
From: Jeffrey Lerer Autodesk Multimedia Forum · Take 5/Want Ads September 3, 1995 6:23 AM
un-FedEx-able after JJused it!!!!! PM[buttting]I (so to speak). Alan!!! you have clearly left the realm of VIRTUAL REality. still laughing sheeeeeeeesh Jeffrey
Anim-Stuido Upgrade Message #188853
Howdy Nik. Well, still no upgrade in my hands for Anim-Studio. So I have an idea. The hardcopy printout of the manual and the upgrade can be sent to my dealer here in NYC. Washington Computer, Attention: Lee Palmiter. I've been waiting a long time for the bug fix and…
#188528 IPAS U DON'T need! Message #188852
From: Jeffrey Lerer Autodesk Multimedia Forum · Take 5/Want Ads September 3, 1995 5:52 AM
It's morning Jonas! Uh-huh, I often use fractal noise… many times using different degrees of shakes for different elements withing the same character. But the shakes I was thinking about relate to something I can achieve with 2-D characters, that would be nice in 3-D as well. In 2D, after…
#188494 #IPAS U DON'T need! Message #188505
From: Jeffrey Lerer Autodesk Multimedia Forum · Take 5/Want Ads September 1, 1995 8:00 AM
Michael
#188461 OpenGL Questions Message #188500
Funny! I was an artist on a science team for a while back 1970. The science guys were looking at how big pre-historic birds were able to fly. I was doing all kinds of drawings and they were in-putting data into computers and I believe they were on FORTRAN. I…
#188450 Motion Capture Message #188497
John, I started on 1.0 on a 386/8mg RAM and it was a long wait before 2.0 was released. 320×200 render would take a long long time *BUT HOLY COW* I could see the future coming. It's been about 6 years and a lot of information cramm-funneled into the brain.…
#188353 #Plug-In or Feature Message #188448
Mark, it's not a routine. WinFx is a windows based software dedicated to single-frame and time line effects. Yes, you can load streams or generate streams. Areas are selectable and there are so many effects that are really very nice. Blackbelt is the company and I don't have the number,…
#188350 #OpenGL Questions Message #188447
So what did you catch FLAK for? So far, this has all looked like a good exchange of very cogent info + opinions. Jeffrey
#188299 #Motion Capture Message #188446
EXACTLY! But John, it sure feels better *the kind of bang you get for your buck*, what with very sexy software and outrageous throughput speed. One of the reasons I keep hoping the ALPHA is viable is the ease of expanding the system. You can plunk down $12G and recover.…
#188178 #Plug-In or Feature Message #188290
Hi Mark, do you know if LenzFX ever fixed the bug, or actually re-wrote to incorporate field render. I remember quite a bit of difficulty in that arena. Further to Donald asking about rack focus: I still use the YOST disk #1 for blur, flare etc. They may not be…
#188150 #OpenGL Questions Message #188284
The tangent of this string is going to help get a lot of issues out on the table as we all face system choices. Mark is certainly right about SGIs not being that fast, unless harnessed to a Reality Engine. I remember the REngine as being over $200G. However, the…
#188103 MAX Systems Message #188146
Sanford, that will be one of the most usable tests for all of us. With benchmarks available and good interviews we start cross-ref and make good decisions. Obviously our next systems will be significant investments and should be as open-ended as possible. That's one thing I really like about DEC…
#188015 #MAX Systems Message #188047
Sanford, I was bummed not to be able to make Siggraph this year. Client with overdue storyboard, and deadline-yesterday… chains in the virtual dungeon. As others have mentioned, it will be interesting to see how the multi-chip P6 performs against the ALPHA. Also, I wonder if software will have to…
#187808 #MAX Systems Message #187858
Sanford – Alphas have stood up to the most rigorous of tests. I believe the 275mhz stand-alone chip is 4-5x speed of P90. Now there is a 325chip and have heard that yet another generation of ultra-fast chip is coming down the pike. The real *HONK* is in the efficiency…
#187751 Animator Studio Message #187855
Hi Nik – sorry about the NO ACCESS NO NAME ON BUZZER! you can indicate on package that it can be left with the ground-floor store or landlord's office right across the street. Alos, I'm hoping that the Ani-Studio upgrade is coming with it ;)= Sorry for the hassles Jeffrey
#187290 Motion Capture Message #187312
Sanford, we seem to share very similar plans with regard to systems. My current system will be an excellent engine for 3DS, Ani-Pro and Video compression/ Output. I suspect we will hear that MAX will run full-out on ALPHA. The competition seems like it will be so fierce on NT,…
#187189 Why MAX name? Message #187216
YICKS! MAX the first born of SS, The Performer — some sort of verile Italian Sportscar, or I've even heard that it will be named after some large savage CAT. Maybe depending on your personal configuration it will have different names — MAX will ship with little packets of blood…
#187206 Transparent? Message #187215
Joakim You will have to some reading on this, but here's the general point. Your spotlight is creating a bit mapped shadow. If you want the spotlight to "see" the transparency of the object and thus throw a shadow that demonstrates the transparency of your object you have to turn…
#187053 MAX Questions Message #187214
!!!!!I've been an advocate of orange for years!!!!
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