This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (7 messages)
Hi Bob, Thanks for getting back to me quickly. I do have the Ketiv Blocks and materials, but they are still a little limited as far as size and variety of bitmaps for strictly architectural application. I get a lot of pixelation when rendering a 100 ft wall for instance.…
Hi Ted, Thanks for the quick response. Well, my problem is that I sometimes get blurred rendered images that get even blurrier when I output to my Epson color ink jet. I feel the bitmaps are too small. For instance, I when I apply a brick texture on a 100'…
#Textures/architecture
Message #196582
Does anyone know of an excellent add-on package to use for architectural renderings in 3D Sudio? I need to have nice real life textures and ray traced shadows. The WCT CD-Rom that comes with 3DS doesn't cut it. HELP!
Chis: Thanks for the advise on eliminating hot spots. I'll make the necessary adjustments in the material editor. Wow, I never thought of that! I'll avoid using caps in the future. I WAS really frustrated with the hot spot problem, and was SCREAMING inside. Appreciate the help guys!
David: I really appreciate the "hot" tip. I'll make the necessary adjustments per your advice. Thanks!
Hi Ted: Thanks for the tip. I'll make the necessary adjustments in my lighting. I really appreciate the help!
#LIGHTING HELP NEEDED !
Message #191910
I GET HOT SPOTS IN MY ARCHITECTURAL ANIMATIONS AND CAN'T SEEM TO GET RID OF THEM NO MATTER WHAT I DO. I'VE TRIED MOVING MY SPOT LIGHTS FAR AWAY FROM THE OBJECTS AND INCREASING MY AMBIENT LIGHT TO 100 – TO NO AVAIL. ANY SUGGESTIONS, ANYBODY ? I'M GETTING QUITE…