This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (8 messages)
3DS under Win 95
Message #187362
I have had fairly good success running 3D Studio under Windows 95. The video memory conflicts that I had while running it under Windows 3.1 as a DOS application are "almost" completely cured. This makes it possible to run 3D Studio at higher than VGA mode. The only serious problem…
The Video for Windows program VidEdit imports Fli and Flc files. Don Hayward
Replying to my own message . . . By further studying this problem I have discovered that it occurs while creating selections from alpha channels as well as masks. And I was wrong about white areas of the alpha channel, they act as expected, producing a fully opaque mask or…
#AS alpha channels
Message #167293
I have been trying to use an existing alpha channel as a mask in Animator Studio without success so far. The only method I have found is "utilities/assemble mask/mask alpha channel". Using this method, the areas that should be opaque (white areas in the alpha channel) come in somewhere around…
I have been told that you need to have at least one computer running windows on the network to do network rendering with WFW. I know of one person who puts just the control files on a slow WFW server but sends all of the rendered files to one of…
#WFW network rendering
Message #148811
I would like to know if it is possible to network render with Windows for Workgroups if you add the DOS extension. I think I remember reading a message in this forum some time ago saying that you needed to run one instance of 3D Studio (I don't remember if…
#Poco questions
Message #121038
I am currently using a borrowed copy of the Poco Programming Language Reference Manual dated September 16, 1991. What do I need to do to get a copy of my own? Is there an up to date version available? I'm new to Poco programming, I may be asking too much,…
Poco Bug
Message #121036
I just discovered a rather interesting bug in the poco CelMove function of Animatior Pro version 1.3a. If you execute the following program: main() { CelMove(-4,1); CelPaste(); } the cel will be pasted in the original position. This seems to only be a problem with this particular combination of parameters…