#Algorithms wanted
I'm starting a somewhat ambitious project, and am looking for some
information to help me down the road.
In essence, I want to build and program an Amiga-driven robot. The
hardware is not really a problem – most everything I planning to do can be
accomplished with parts available at Radio Shack and any good radio
control hobby shop [servos & whatnot].
When I get into the programming side, things start to get interesting…
The idea I'm running with right now is to use game algorithms – where the
computer will respond according to defined sets of rules, but with some
end goal in mind, like in a chess game.
What I'm looking for are basic, easy (hopefully) to understand, gaming
algorithms that I can learn from and possibly use.
Can anybody suggest anything?
Thanks.
/7
//\ob …on Amiga via Autopilot from Northeastern PA…