CompuServe Thread

#Algorithms wanted

3 messages in this thread
#32592From: Robert PigfordFeb 28, 1993 4:27 PM
I'm starting a somewhat ambitious project, and am looking for some information to help me down the road. In essence, I want to build and program an Amiga-driven robot. The hardware is not really a problem – most everything I planning to do can be accomplished with parts available at Radio Shack and any good radio control hobby shop [servos & whatnot]. When I get into the programming side, things start to get interesting… The idea I'm running with right now is to use game algorithms – where the computer will respond according to defined sets of rules, but with some end goal in mind, like in a chess game. What I'm looking for are basic, easy (hopefully) to understand, gaming algorithms that I can learn from and possibly use. Can anybody suggest anything? Thanks. /7 //\ob …on Amiga via Autopilot from Northeastern PA…
#32616From: Sean LallyMar 1, 1993 4:20 PM
Robert, You should give the AIExpert forum a gander and see if they don't have what you need. I'll bet they do. -Sean
#32751From: Steve Jackson GamesMar 5, 1993 10:50 AM
A number of years ago there was a PC Turbo Prolog package that contained the source for Chess, Go, and some other games. I found it a very good way to learn some basic game theory. You'd have to port the algorithms (I'm not aware of an Amiga Prolog package), but it might be useful. Call Borland and ask them about it . . . Loyd