Water reflections ? how?
08-Mar-93 20:04:51
Sb: #36763-Water reflections ? how?
Fm: ALAN IGLESIAS 70262,1240
To: Alexander Mathys 100111,704
Alexander,
I can't be certain about the type of object you are trying to apply an
automatic reflection flat mirror material to, but these things should be noted:
The flat mirror material must be assigned at the _face level_ to work
correctly. The renderer will use the first face in the face list of the object
to do the reflection and this cannot be consistently predicted. You must select
a _single face_ or a selection set of _co-planer faces_ to apply the flat
reflection map properly. You might try a cubic environment map to reflect off a
complex, rounded object.
Please see the reference manual starting on page 9-37 for more reflection map
information.
Hope this helps,
Alan Iglesias