Water reflections ? how?
09-Mar-93 07:16:02
Sb: #36773-Water reflections ? how?
Fm: Alexander Mathys 100111,704
To: ALAN IGLESIAS 70262,1240
Alan:
Thanks for the quick response! The problem was solved by using standard
automatic reflection map.
I managed to do the mirroring by face level now, but had quiet a while
experimenting with the faces and normal-fliping. I import ACAD DXF in 3DS and
it seems that normal 2-sided materials work always well (for lazy people who
don't want to flip hundreds of faces), but the flat mirror seems to be always
just on one side ?! As I said, I'm just starting to use 3DS, but instead of
having the time for the tutorial, I already have to do some stills for an
architectural competition ….which forces me to "learn" very quickly….
Thanks again………………………………….Alexander.