!@#$% rendering colors
18-Mar-93 13:20:31
Sb: #37711-!@#$% rendering colors
Fm: Carl Finch 71664,51
To: Jack Bayt [Vibrant] 73110,3437
>> …dual screen (the only way to go)… use dual screen once, you will NEVER
want to go back to single screen. <<
I'm sold! But, uh, how do we convince my CFO? She's a somewhat harder sell.
'Smatter of fact, when she sees my initial CIS bill, due shortly on our Visa
statement, I'll probably end up sleeping on the couch!
But you may (or may not) be pleased to know that low-Power users, such as
myself, can provide you developers with a good and valuable service. On my
Phlegmatic Systems 386, I get to see LOTS of things that only flash by the view
of faster 486ers.
F'rinstance, did you know that 3DS, in performing a subsequent rendering,
initially displays render-panel info left over from the _previous_ rendering?
I thought not! What to me is an anxiety provoking glimpse of a panel full of
wrong info ("Eek, I thought I just _changed_ that damn resolution!"), is
probably an unreadable and harmless flash to users of faster machines. <g>