#Detaching mltpl elements
Anyone got a suggestion for detaching elements from an object automatically,
assigning a numbered name to each detached element? Specifically, in a recent
project, I used "Jumble" to randomize a group of 200 flat mirrors, but in order
to get correct reflections on each panel, I had to detach each one. This took
FOREVER, and was not fun! It would be great to know of a command that could
seperate a selected object (made of many elements) into many objects. The
Create/face/Detach key is great for the opposite affect.
Also, in the same project, I originally tried to morph the jumbled objects, but
without seperating the faces, the reflection was incorrect. After seperating
all faces, I tried morphing each face into its partner, but again, once a morph
key was assigned, the reflection was incorrect. I had to render each frame
individually in the keyframer, and Video post them together later. Any
suggestions or advice would be appreciated.
Thanks for any help.
Doug