#Detaching mltpl elements
3 messages in this thread
Anyone got a suggestion for detaching elements from an object automatically,
assigning a numbered name to each detached element? Specifically, in a recent
project, I used "Jumble" to randomize a group of 200 flat mirrors, but in order
to get correct reflections on each panel, I had to detach each one. This took
FOREVER, and was not fun! It would be great to know of a command that could
seperate a selected object (made of many elements) into many objects. The
Create/face/Detach key is great for the opposite affect.
Also, in the same project, I originally tried to morph the jumbled objects, but
without seperating the faces, the reflection was incorrect. After seperating
all faces, I tried morphing each face into its partner, but again, once a morph
key was assigned, the reflection was incorrect. I had to render each frame
individually in the keyframer, and Video post them together later. Any
suggestions or advice would be appreciated.
Thanks for any help.
Doug
>>Anyone got a suggestion for detaching elements from an object automatically,
assigning a numbered name to each detached element? <<
I believe CREATE/OBJECT/EXPLODE will do this, and you can explode the object
into elements (will not have seperate names) or objects (will have seperate
names).
John Tissavary (La Luna cie)
Great. Thanks John, I knew there was something I was missing. I'll give it a
try.
Doug