#Metaball Generator
I feel like a real BONEHEAD!!!
I spent so much time trying to learn IPAS programming and implementing
the metaball code that I didn't realize that I was going about it the
wrong way!
I had figured that to create a model in the editor, I should use a PXP
and to alter that model frame-by-frame, I should use a KXP. So I
diligently set about creating my metaball generator in PXP form and
then came to the realization that I couldn't use a KXP to do what I
wanted.
Only today did I figure out that I should have been creating an AXP
all along!!! It should allow me to create the object and modify it
frame-by-frame all in one routine!
Man, can I be BLIND or what!
Anyhow, enough of this self-admonishment. I've got an AXP to write!
(At least I've put a big chunk of the learing curve behind me. <g>)
TTYL,
Danny…