CompuServe Thread

#Metaball Generator

3 messages in this thread
#91468From: Danny MercurioMar 15, 1994 8:28 PM
I feel like a real BONEHEAD!!! I spent so much time trying to learn IPAS programming and implementing the metaball code that I didn't realize that I was going about it the wrong way! I had figured that to create a model in the editor, I should use a PXP and to alter that model frame-by-frame, I should use a KXP. So I diligently set about creating my metaball generator in PXP form and then came to the realization that I couldn't use a KXP to do what I wanted. Only today did I figure out that I should have been creating an AXP all along!!! It should allow me to create the object and modify it frame-by-frame all in one routine! Man, can I be BLIND or what! Anyhow, enough of this self-admonishment. I've got an AXP to write! (At least I've put a big chunk of the learing curve behind me. <g>) TTYL, Danny…
#91525From: Yost GroupMar 15, 1994 11:43 PM
Yup, AXP's are pretty durn powerful. Now that I've been using skin.axp, I don't think I'll ever go back to using unskinned objects. Eventually I could imagine a slew of axp's representing all of the objects in your scene, with none of them actually rendering as mesh geometry. Get back to work!
#91681From: Danny MercurioMar 16, 1994 1:59 PM
> Get back to work! CRACK!! Uh oh, there goes Gary with that whip again! <g>