3DS Renderer for SGI
John,
My own expectations for an SGI-based render module for .3DS would be
that it would operate similarly to 3DS SLAVE. Certainly, the ability to use
SGI file formats would be nice (as well as native PC formats), but not
essential, as the SGI operating system includes many conversion utilities (such
as to/from .TGA). Video Post should not be any problem, either. IPAS routines
will probably need to be handled as SGI implementations. Back in R2, separate
(but equal) IPAS routines were required for either Intel or Weitek.
Kevin Krell – Computer Support Associates