#Aspect ratio?
<<The Aspect Ratio as referred to by the 3DS Rendering Configuration dialog box
is the aspect ratio of the _pixels_, not of the overall screen.>>
I was aware of this I just wanted to find out the formula/algorithm used to
determine the final area of the scene covered by a single pixel. It appears
this is dependent on the pixel shape(aspect ratio) and the aspect ratio
produced by the image height/width ratio. Could you please give me more
details?
Thanks.
David "Many aspects" Gould