CompuServe Messages

#Morphing

    01-Mar-95 13:23:53
Sb: #156456-#Morphing
Fm: MARTIN G FOSTER 70303,456
To: Craig Sharp [Mem TM] 73417,2320
Craig, >> The meshes are topos of land. The coordinates of each and every vertex are EXACTLY the same except for the Z value. What I get looks terrible << sounds like the vertices don't correspond even though you think they might. If they were made outside of 3ds and imported it's a good possibility you'll get the mess you describe. It's best to make copies in the 3d editor and then manipulate the morph copies the way you need. The script extensions might help in parsing z-coords out of and ascii file and moving the verts for morph targets. there may be a simpler solution but I can't think of one.