CompuServe Messages

#Winding dragon

    01-Mar-95 23:54:01
Sb: #Winding dragon
Fm: Raymond Yan 75403,747
To: All
I recently saw an animation where a long dragon wound its way up and around a pole. I know that some animation packages allow you to generate a path and then "impale" an object onto the path so that the geometry conforms to it over time. Does anyone have any suggestions as to how I could achieve the same effect with 3DS?