CompuServe Thread

#Winding dragon

2 messages in this thread
#156587From: Raymond YanMar 1, 1995 11:54 PM
I recently saw an animation where a long dragon wound its way up and around a pole. I know that some animation packages allow you to generate a path and then "impale" an object onto the path so that the geometry conforms to it over time. Does anyone have any suggestions as to how I could achieve the same effect with 3DS?
#156651From: John K. JordanMar 2, 1995 11:04 AM
The BonesPro routine from Digimation will let you do this, with the bonus of letting you add small motion variations to make a very organic-looking animation.