#Morphing
Craig,
I do this all the time. I use Eagle Point survey software in autocad to create
a TIN with no vertical games.
DXF this out and get it into 3DS. Do a render to make sure you have all the
faces going the right way.
Now make a copy of your mesh, keeping it at the same location.
Scale the copy.
Morph between the two.
Works every time.
You will run into problems if you want to morph between an original surface and
a proposed grading plan.
Different number of faces, vertex count, vertex order.
If anyone wants to deal with this extra credit problem, I would be glad to
hear.
Todd