USER view, camera sel
09-Mar-95 11:21:41
Sb: #157980-USER view, camera sel
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Keith Macfarlane 75730,2701
Hi Keith,
<< But, once my IPAS was terminated the USER view would remain unchanged. I
have tried modifing the Viewport structure, and then redrawing the viewport,
but this does nothing. You mentioned last time about using the File Toolkit,
could you elaborate? >>
IPAS4 will allow you to do_3ds_save.
The 3DS File toolkit has a GetViewport3DS and a PutViewport3DS functions and
also there is a data structure called UserView3ds containing the center, zoom,
horang, verang. You could change these values, and use IPAS4 to do_3ds_load the
modified *.3ds file prior to exiting.
<< How can I select cameras and lights in a PXP. EXP_PICK_OBJECT works great
for mesh objects, but does nothing for cameras and lights, and I can't seem to
find anything else that works in a PXP. KXP_PICK_NODE looks like it would be
perfect, but it doesn't seem to work in a PXP. >>
Have you looked at the possibilities of using gfx_camera_at and gfx_light_at,
etc.. as an avenue? Also, slightly relevant here.. have you seen..?
File Info for LTUTIL.ZIP
Section: IPAS Usage Contributor: 76330,3402 Size: 41788
Submitted: 6/2/94 Type: Binary Accesses: 678
Title: IPAS Lighting Utilities
Keys: IPAS LIGHTING UTILITY ARRAY STYLE DELETE
This is a shareware IPAS3 PXP to implement the concepts of Light Styles, Light
Arrays, and Light Delete by Name. Written by Mark Meier.
File Info for LTUT-C.ZIP
Section: Software Dev. Kits Contributor: 76330,3402 Size: 29955
Submitted: 4/25/94 Type: Binary Accesses: 132
Title: Source Code for LTUTIL.ZIP
Keys: IPAS C SOURCE LTUTIL LIGHT
This is the C source code to the lighting utility LTUTIL.ZIP. Uploaded by
Mark
Meier. Watcom 9.5 was used. I'm not sure if it will compile under
Metaware…