NAVFlyer questions
11-Mar-95 11:57:05
Sb: #158076-NAVFlyer questions
Fm: Angela Pate 70521,700
To: David Gould 100424,2533
<<<What is that your company does? I understand you deal in VR solutions.>>>
Absolutely. However, most of our existing clients are not working on VGA cards
and the systems we install are usually start around $40 to $50 K by the time
all the VR peripherials are added. The "IT" I was referring to is the low cost
VGA solution with adequate performance that all VR vendors are striving for.
The NAVFlyer is our first attempt in Windows on VGA.
Regarding the slow load time on NAVCity.3ds in NAVFlyer……..
<<<This seems counterintuitive so you may want to fix this. I'll give it
another go.>>>
Thanks for trying again! I am really anxious for this to be a workable
possibility for SC2K with the use of '3D placeholders' as a 'entrance world' to
the more complex worlds. Yes I am trying to get a work around for this. We use
our own DXF reader in both DOS and Windows NAVFLyer (CDK's only reads in
polyface meshes which don't make AutoCAD users to happy) and our own 3DS reader
in DOS. I was happy to see the new 3DS reader in CDK REL 2 and it works well,
except for this exhorbatant wait time upon loading while reading in all the
textures, and no messages while doing so. Our messages is disappears when the
loading begins. This has got to be fixed and quickly.