Rotatation in Keyframer
17-Mar-95 18:58:19
Sb: #159531-Rotatation in Keyframer
Fm: Ralph F. Frantz 71534,3133
To: Ken Rachynski 74671,2166
>> the sequence. for example key 1 has 0 rotation, key 2 has 360, key 3 has
>> 360. Now I want key 2 to be 720. When I change it key 3 goes to 0!. Now I
>> have to change every rotation key from key 2 to the last key (key 20). Thats
>> a lot of edits.
Thats the way 3D Studio calculates rotations. So if you changed key 2 to the
rotational value that was at key 3 the difference between the new key 2 and
key 3 will be the same, or 0 degrees.
If you didn't want to manually rotate every key after the new key 2 you
could _add_ the difference in rotation, 360 in the key info box for the later
frames.
Ralph