Bones-PRO problem
28-Mar-95 13:02:41
Sb: #161286-Bones-PRO problem
Fm: ALAN IGLESIAS 70262,1240
To: Timothy J. Riendeau 74463,1731
Tim, try going into the editor and seperating out the fingers *before* applying
the bones to the mesh. This should minimize the influence of one finger/bone
influence on it's "neighbor". Now, using the bones, bring the mesh back to it's
default state in frame 1 and you should be able to animate the hand from there.
Hope this helps,
-Alan