more boolean wierdness
29-Mar-95 16:04:17
Sb: #159914-more boolean wierdness
Fm: Forcade & Associates 72007,2742
To: Kai Raab 74710,3461
Kai,
Have you checked the smoothing groups in that area. The odd triangle could
have been assigned to a different group than its neighbors.
Also you should check the mesh seams in that area. You might have mismatched
vertices or unwelded vertices that confuse the auto-smooth routine. Try edoing
a Select/Face/Single and select each vertex in the area. You should be able to
highlight all vertices attached to a given vertex. If not, then you have
unwelded vertices.
Terry Gilbert
Forcade & Associates
PS sorry for the delay in this message. I just found this in my outbasket.