#Smooth models…
01-Apr-94 16:41:46
Sb: #94897-#Smooth models…
Fm: John Tissavary 71054,15
To: M. G. BATCHELOR 71532,1214
Yes, the Caligari interface is full screen (or windowed, of course) with
real-time manipulation, different perspective views, and camera views. You can
make up to three small view windows in addition to the full screen one. It's
also well layed out as far as the button bars go. Everything is in one place,
and right clicks will bring up dialogue boxes in most instances that will allow
further input (numeric, choices of axis constraints, move/rotate/scale, etc).
But it really needs to be further developed to be a usefull, stand alone tool.
It's just got too many important features missing.
The deformation tool can either be a lattice created around the entire object,
or a stand alone lattice that can be placed in specific areas of the object.
The deformation lattice is animateable, too, so you can keyframe an object to
pass through the lattice and it will change shape as it does. The deformation
tool is quite handy, I created the most realistic human torso I've ever done in
about 15 minutes last night. The DXF out works pretty good, but isn't as
perfect as it could be (probably has to do with how the lattice deforms the
mesh).
Also, the software is pentium optimized. When I asked if it was Win32s, I got
a short answer – "it is a 32bit application". But it didn't come with Win32s,
so I don't believe it uses it.
John Tissavary (La Luna cie)