Wire Mat=Broken Lines
04-Apr-94 23:24:02
Sb: #95400-Wire Mat=Broken Lines
Fm: Yost Group 76702,413
To: Laurie Steele 71331,375
They're not broken lines… the wireframe lines, when very thick, scale down as
they approach the vertices. It's just part of the way wireframe rendering
works, unfortunately. Note that absolutely no other renderer on the planet
renders texture-mapped wireframes except 3DS. It's amazing we got it to work
as well as we did, going through the a-buffer to get antialiased as well as
they do.
– G