CompuServe Messages

Wire Mat=Broken Lines

    04-Apr-94 23:24:02
Fm: Yost Group 76702,413
To: Laurie Steele 71331,375
They're not broken lines… the wireframe lines, when very thick, scale down as they approach the vertices. It's just part of the way wireframe rendering works, unfortunately. Note that absolutely no other renderer on the planet renders texture-mapped wireframes except 3DS. It's amazing we got it to work as well as we did, going through the a-buffer to get antialiased as well as they do. – G