Morphing a SKIN object
05-Apr-95 00:38:58
Sb: #162913-Morphing a SKIN object
Fm: M. G. BATCHELOR 71532,1214
To: Jason Schwartzman 75467,2165
<< but the IPAS keeps refusing to render, dropping out of the renderer. >>
Can you explain this more specifically ? Just do the following:
1) You can have a Material assigned to the morph objects, but if Skin.axp is
applied to any of them, turn it OFF from the dialog.
2) Create a tiny cube out of the way, and assign Skin and any mapping to it.
3) In the Skin dialog, make sure to identify the morph object to point to.
(your first morph object) Make sure you're wrapping the skin properly (Wrap
Length, Perimeter, etc.)
4) Set the keys for your morph. Don't hide the pointer cube.
5) Render from the Keyframer, try enabling 2-sided in the Render dialog.
That should work.
BILL