CompuServe Messages

more boolean wierdness

    03-Apr-95 13:38:11
Fm: David Gari 75300,2123
To: Forcade & Associates 72007,2742
Hello, Kai. Definitely check your smoothing groups. The suggestion to un-smooth the object then Auto Smooth it again has often worked for me. One result to watch out for when doing boolean functions are long sliver-like faces. These are often the faces that produce strange smoothing or rendering effects. Sometimes they are just extra faces that were not cleaned up well enough during the boolean process. Use Select/Face/Single and highlight the face in question. Select the [HOLD] button and then try deleting that face. Re-render that region to see if a hole is left. If so, [FETCH] the original scene. You might also try doing an Surfaces/Normals/Object Unify to make sure all your faces are facing the same direction. I've also had this play a role in some of my boolean fixes. I hope this helps, Bob