#Flipping out normals!
09-Apr-95 11:40:26
Sb: #163708-#Flipping out normals!
Fm: Yost Group 76702,413
To: Dennis Fenske 72163,3252
Since flipping face normals is a toggle (the IN face becomes the OUT face, and
vice-versa) sounds like you might be selecting a set of both IN and OUT faces
and then, by flipping them, simply getting a set of OUT and IN faces. You need
to flip only the faces whose normals are pointing in the wrong direction. The
Unify command will attempt to do this for you automatically, and works pretty
well for most objects. Also, keep in mind that faces are triangular. You should
probably turn on Display/Geometry/All Lines and Backface mode to help see what
you're dealing with.
If you have a number of jobs with complex meshes and need to do a lot of face
flipping (such as on importing improperly made DXF files) you might consider
getting Disk #7 from the Yost Ipas Boutique. Its Optimize program has a routine
that lets you see the face normals as graphic arrows to help with face
flipping.
– Jack