CompuServe Messages

#Weird camera roll?

    10-Apr-95 01:21:45
Fm: James Coulter[Mindscape] 73670,677
To: Robert C. Ritger 73041,3173
Suppose you could eliminate it, though. Consider facing an object, and then flying over it and looking down. If you continue over the azimuth, your camera is now upside down — and you hit your head on the ground when you land!! At some point you need to roll to remain upright. This is the whole purpose of quaterions (all of this I'm sure you already know). My point is, how would you handle the "landing upside down situation?". And why not just let 3DS handle it by keeping the camera about 3o – 5o from the vertical. BTW, ALT 167 for that degree symbol. 😉 — James — Choreo Motion —