#Gargoyle mesh needed
11-Apr-95 08:24:16
Sb: #164076-#Gargoyle mesh needed
Fm: Brian S. Schmitt 76745,1160
To: James Coulter[Mindscape] 73670,677
>The vast majority of the scene will be modeled in-house, except for a gargoyle
>mesh. It needs to be mostly seemless as it will be Boned. Probably around
>15K to 20K faces max, as it will not be seen too closely.
>I haven't done much looking beyond the Viewpoint and Acuris catalogs. If you
>might have seen one on a BBS or elsewhere, I would greatly appreciate the
info.
>– James E. Coulter — Choreo Motion —
James,
You are in luck as I was wanting to do an animation with a gargoyle also I
will model one for you (with the understanding that I will use it too). If
possible I would like to get some image files from you if you have any
depicting the type of Gargoyle you want. I will probably build a higher
polygon-count and then optimize it to get it to your 20k face limit. Regards.
Brian Schmitt