#Diffuse Lighting
14-Apr-95 21:44:00
Sb: #164821-#Diffuse Lighting
Fm: Yost Group 76702,413
To: mike philbrick 73641,2556
The effect that he showed you was created by applying a grey-scale map to the
shininess aspect of the material. The exact same effect can be created in
3DSr3/4 using a shininess map.
– G