CompuServe Messages

#Alpha, Magic and LenZFX?

    18-Apr-95 17:45:31
Fm: david W. mennenoh 71561,2343
To: DAVID CAMP 75242,1207
David, PMJI, but the alpha channel _is_ antialiased. If you're using SEEZ, the Z-buffer isn't AA but alpha definately is. LenzFX has a problem with AA since it's laid over after the studio rendering is finished. You have to use masks to get around this limitation. You're right about the particles though, if they're too small both AA, and gamma can change their hue so it isn't affected by glow. Good luck with Premier. Will you be trying to use it with a PAR? DM