Render Bender
17-Apr-95 19:50:56
Sb: #165142-Render Bender
Fm: krazy images 72724,3111
To: Gary L. Angle 72732,271
The only reason I can think of (and that's a guess because I never have
encountered your problem) is that that for some arcane reason 3DS needs real
ram instead of RAM+swap disk space while scaling that 640×480 to the final
render res. If that final res is too big for your real physical RAM (i.e. a
3000×3000 still will eat all those 32MBs alive), then the image won't fit and
3DS will spit the error. However, this is pure speculation that may or not be
confirmed by the people who know the inner mechanics of the program better than
me (say, Gary Yost -just kidding people- 🙂 Don't teach me how something work,
just tell me how to use it (that's my motto 🙂
ana /krazy images