3D Exchange Standard
30-Apr-95 16:30:17
Sb: #11060-3D Exchange Standard
Fm: Tim Wilson [Crestline] 76432,1122
To: Alan Ridgeway 74347,2501
>> As far as I have seen, these API's are not for compatible models, but
designed to produce real time rendering on the fly. In other words the problems
with different formats for modeling will still exist, but the rendering for
games and engineering demos will closer exhibit "true" 3D because nothing will
be prerendered. <<
Alan,
Thanks for the reply. Again, I'm no expert but I think the four new
standards I mentioned, QuickDraw, OpenGL, Reality Lab, and Keystone are all
somewhat different.
I'm fairly sure that Quickdraw contains an object/scene exchange
standard, and perhaps other features as well, and I think OpenGL contains some
exchange capabilities along these lines as well.
The Reality Lab API is certainly designed mainly for realtime
rendering, but I believe it also includes specs for model files (XOF), and
features which would help to standard interfaces as well,… for those who
chose to support it.
Keystone I know little about, but my understanding is that it's being
developed to solve the problems of file transfer between different SGI
applications, and will function as sort of a mega-translator. One of the things
I believe the Keystone designers are most interested in is designing a standard
that's open enough to adapt to future improvements in 3D technology. This
sounds like a challenging prospect. I think they also want Keystone to function
as a standard VR interface for Internet users, and I must admit that this
concept totally goes over my head.
-Tim