CompuServe Messages

3D Exchange Standard

    30-Apr-95 16:30:17
Fm: Tim Wilson [Crestline] 76432,1122
To: Alan Ridgeway 74347,2501
>> As far as I have seen, these API's are not for compatible models, but designed to produce real time rendering on the fly. In other words the problems with different formats for modeling will still exist, but the rendering for games and engineering demos will closer exhibit "true" 3D because nothing will be prerendered. << Alan, Thanks for the reply. Again, I'm no expert but I think the four new standards I mentioned, QuickDraw, OpenGL, Reality Lab, and Keystone are all somewhat different. I'm fairly sure that Quickdraw contains an object/scene exchange standard, and perhaps other features as well, and I think OpenGL contains some exchange capabilities along these lines as well. The Reality Lab API is certainly designed mainly for realtime rendering, but I believe it also includes specs for model files (XOF), and features which would help to standard interfaces as well,… for those who chose to support it. Keystone I know little about, but my understanding is that it's being developed to solve the problems of file transfer between different SGI applications, and will function as sort of a mega-translator. One of the things I believe the Keystone designers are most interested in is designing a standard that's open enough to adapt to future improvements in 3D technology. This sounds like a challenging prospect. I think they also want Keystone to function as a standard VR interface for Internet users, and I must admit that this concept totally goes over my head. -Tim