#Dragon textures
Sam,
Those streaks you get are because of the PLANAR mapping. Only way to avoid
them is to not have any bump mapping happening on the image in those areas.
Either that or restrict the camera to defined supgroups. You can always use
the DEBUMP.ITX texture to remove the bump-streaks.
Ideally you would want cylindrical mapping…but as you know from previous
threads it's not easy to create cylindrical image maps that follow the contours
of an object….well, not _YET_ anyways. <evil grin>
-GreG