Dragon textures
02-Apr-95 15:29:10
Sb: #9284-Dragon textures
Fm: Sam J. Bowling 71603,2076
To: GreG tsadilas 74774,232
>> Only way to avoid them is to not have any bump mapping happening on the
image in those areas. Either that or restrict the camera to defined subgroups.
You can always use the DEBUMP.ITX texture to remove the bump-streaks. <<
Ok, I sorta figured that there wasn't a way around it directly. I have a more
even bump map now and hopefully (haven't tried it yet) it will work.
The de*.itx come next. I'm gonna have some fun!<G>
-Sam J. Bowling